John Carpenter's Scary Music Award
Awarded by Codexus
on August 15, 2008
Most Hopeless Game About Owls
Awarded by abeck99
on August 11, 2008
I won’t have a ton of time this particular weekend, but I will try my best to have something ready by the end of the compo.
Good luck to all!
Timelapse. You may recognize the music
Since I’m only a few months into my game dev journey, I set a few concrete goals to ensure that I would finish with a game:
- Have gameplay decided on before bed on the night the theme was revealed
- Have gameplay/art 90% done by bed on Day 2
- Finish gameplay/art, do music, menus, polish, package, etc on the last day
- Also eat a lot of unhealthy food
My Idea: My main concern was to make my game about owls. In the end, I accomplished this, but I should have thought it through more. After getting most of the gameplay implemented, I started to realize that the scope of my game was way too small considering the time I had as well as my ambition. I was sure that it was too late in the 48 to start over, and I lost motivation.
Motivation: (That was a pretty direct segway.) I didn’t really feel like finishing my game. I didn’t put much effort into it until night fell on Saturday (awesome). That’s when I made the game’s song, and finished gameplay for the most part.
Packaging: I provided three versions of my game: an exe made with py2exe, an app made with py2app, and a source version. I guess I need more practice with py2exe. It took me a while to get my game packaged, and I even had to change some code in the game to make it work. My py2app experience was great, but the .app ended up being over 20 megabytes large. That sucks, sorry guys.
Music: I am really happy with the way my simple song came out for my game. I had a whole other song ready, but it just didn’t fit the mood of my game. The completion of this song actually brought me out of my motivation problems in the second-half of the competition.
Code: It should be no suprise that I had no trouble implementing this game. There’s really nothing impressive about the way it works. Some aspects are even quite underwhelming, such as the collision perhaps. Overall, I got to spend some quality time with vim and python…what more could I ask for?
Motivators: This section is pretty self-explanatory.
I Had A Wonderful Time: LD12 was a blast, I learned a bit and had a great time. A success overall.
I have a lot of ideas on how I can improve for my next LD. I feel like I can make a bigger and better game. I also think I can improve the efficiency of my music recording and packaging processes.
Here it is, friends. I hope it works on windows. I was really laggy on the only windows machine I could test it on, but I’ll try it on my windows partition later tonight. It works as intended on my Mac though. I’ll try it on Linux tomorrow as well.
I was rather uninspired at the end, but I hope you all enjoy it anyway! I feel like I had time to do a game with larger scope, but I didn’t have an idea that was big enough.
The Mac and Windows dists should work now, please let me know if they don’t.
My title music loop is very simple, but I think it gets the point across. The point is: YOU ARE ABOUT TO BE KILLED BY OWLS
I hope seeing/hearing this stuff early doesn’t kill the funny for you guys when judging comes around
So the idea is that there’s a guy climbing up a tower, and the Kamikaze Owl Squad is trying to knock him down. Every time an owl hits the guy, he slides down a bit. The guy is climbing up at a fixed speed (slowly).
This is all great, but I haven’t decided on a way for the user to interact and kill the owls. Mouse? Keyboard? We shall see.
And of course…
I don’t think I’m working fast enough…but here’s something:
I have a pretty minimal desk setup (I’m not at my usual coding spot). Also, hooray for late night coding food.
I have most of an idea worked out, but I think my programmer art will ruin it. We’ll see how it goes.
No offense to our non-python friends