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Third time lucky? – Im in! LD23

Posted by (twitter: @Alex_ADEdge)
Monday, April 16th, 2012 10:31 pm

Yep, this will be my third Ludum Dare – and after never submitting a game to the previous 2 I participated in, I’m hoping this will be the one!


I have a ton of homework going on for Uni this week which was making an attempt at this LD seem unlikely, but most of it is due Friday or much later next week. So I should go into the weekend comfortably and ready for this LD. I also managed to somehow score the entire weekend free from shifts at work, don’t ask me how in the world that happened, I’m still confused about it working out so well.

The only issue is that I don’t have a computer/laptop to work on. My ‘current’ one died about a week ago. Thankfully I was quick to order a new one, which should arrive tomorrow. So it should be a mad scramble to get everything installed and running as Ill be needing.

The kind of game I’m leaning towards this time round is a dark and atmospheric horror/exploration based game, so if a theme matches that I’ll be set since I have a few fitting ideas already. Between now and the weekend though, I’ll be trying to think up some other game ideas as well – to avoid that dangerous moment when the countdown reaches 0 and you have no idea what in the world to make…

Ill more than likely be using BGE (Blender Game Engine) again as well, along with my other usual tools (python for programming, gimp or photoshop for 2D work, audacity for audio etc) but depending on the theme I might end up doing a 8bit style game with openGL instead (been keen to work on a game like that for a while now)


Finally, since I live in South Australia, Ill at some point make the effort to head to Adelaide and attend attend meetup on the Adelaide Uni campus (as if I don’t spend enough time there already). Will be good to work on some games in a more social environment than the dark, dusty corner of my room.


So, my next post will be at the T-48 hours mark I imagine!

Game over man, game over.

Posted by (twitter: @Alex_ADEdge)
Sunday, December 18th, 2011 8:06 pm

Yep Ive bombed out. Got to the point at 4am last night where I realised I more than likely wouldnt have a game worth submitting by todays deadline.

So thats a bit dissapointing. But it was still a good experience. Im determined to work on everything that let me down for this LD (ie time managment, planning and doing things which are too complex) in preparation for the next LD.

Slight malfunction with the space station :(

So yeh, I at least have a brand new game concept developed, with a great story I want to tell, so Ill more than likely get serious about these leftovers from my LD attempt of a game and make it into something better and an actual game.

I look forward to playing a bunch of games over the next week or so however, to see what all of you successful LD guys have come up with, let the voting commence and Ill be seeing you all again for LD23 in a couple of months :)


Half-ish time report

Posted by (twitter: @Alex_ADEdge)
Saturday, December 17th, 2011 11:08 pm

Having a couple of hours of a serious lack of motivation at the moment. I did manage to get up fairly early this morning however and sit down to a nice can of energy drink at some retarded hour.

Progress with my game has been slow for a while, I was hoping to have most of the underlying systems finished and be moving onto throwing in content, but I dont even have a moving player yet. And progress is about to come to a complete stop for a few hours as I have a shift at work in ~30mins.

Heres one of the intro screens with the initial story details/clues:

Still yet to come up with a title!!

I have most of the menus done, the main character is 80% finished + a space station has been built and a few other things. I just need some animation, levels and cut scenes to get this game into action. Wont be sleeping much tonight, thats for sure but I find a lot of my better work is done in the final moments of something like this, when the rush begins :)

Another screenshot to wrap up this post, space station X15 which this will all take place on –

And we’re off! (Finally)

Posted by (twitter: @Alex_ADEdge)
Saturday, December 17th, 2011 12:07 am

So Im home finally, starting my game at 5.30pm, so I should be able to get a decent 8 hours in before some sleep.

Im very happy with the theme ‘Alone’, as my favourite game pre-idea for this LD fits in very nicely with it, and I should be able to make a decent haunting sci fi horror game with interesting story (and a twist!)

Also, just as I start, a decent storm rolls in, the thunder is shaking my house, so fingers crossed that the power doesnt go out…..

Either way, its time to get into planning and working on my main character. Im so organised for this LD that I have screen-capturing going on already as I write this, so this whole thing will hopefully result in a decent game + my first ever LD timelapse :)

Ill post next when I have something worth posting.

Lets do this (But for goodness sake no kittens!!)

Posted by (twitter: @Alex_ADEdge)
Thursday, December 15th, 2011 8:21 pm

Yep Im in.

My first LD was LD19, and I havent had a chance to participate since so Im looking forward to really getting into this one.

Ive got a couple of things which will get in the way (like a christmas party and a shift at work), but for the most part I should be able to focus on working on a game. Ive started covering my whiteboard in LD scribbles and plannings, heres the timeline for my LD so far!

The LD for me will start at 1pm in the arvo, where Ill be at a christmas party with notepad in hand (pre production time!), so Ill be starting work on my game 3-4 hours into LD. The arrows then represent the time that I can put towards game designing, the diagonally dashed parts are events/work and the hashed parts are sleeping time(s)

From this Ive worked out Ill have ~34 hours minimum to work on my game over the weekend with minor sleep deprivation, which isnt too bad I think.

So all going well (and with kittens not being the theme!) Ill be getting into this LD :)

Just as I expected – ADEdge – 0Hour_LD19

Posted by (twitter: @Alex_ADEdge)
Sunday, December 19th, 2010 6:57 pm

Im not going to make the comp, but thats ok.

Had some major setbacks last night, took me an hour to work out how to do realtime text in the new version of Blender where everything is rearranged. Then I got stuck on some basic python coding (coding at 4am just doesnt work for me…)

Either way I dont have enough of a game working for the contest, and I wont be making the jam either, got too many other things to do in the lead-up to christmas.

But ‘Discovery’ (working title) is not dead! Im determined to get it finished, and when its looking good Ill be sure to share it around so people can give feedback, and of course enjoy it.

Ill probubly post a video of it sometime on my youtube channel – here: http://www.youtube.com/user/ADEdge

Might as well go out with a bang. Spent my last 10mins of LD19 photoshopping 😛

Either way its been a exciting 48 hours. I look forward to playing a bunch of games and seeing some winners! Also definitely looking forward to the next LD in april 2011, will be great!

AD-Edge out.

Lots of work to do… – ADEdge – 10h/remaining_LD19

Posted by (twitter: @Alex_ADEdge)
Sunday, December 19th, 2010 8:28 am

Still got a lot to do, not sure if Ill have anything worth submitting for the contest come 0 hour. Its 2am here and Ive had another busy day away from my computer *sigh*

Anyway a quick update, the menu page is done and working, it loads the game, exits and looks pretty.

Pretty uninspiring title. But until I think of something better it’ll do. – Feel free to make suggestions.

I also have basic game environment done, nothing major but its all I can do for now. Need to get this thing in the air and some more gameplay!

So much to do! Im about to do my last 2 hours for tonight (taking me to 4am) and ill really try to cram in some gameplay. Then tomorrow Ill try to get up on time to polish and submit (hopefully), and since this is my first LD I really have no idea how any of that will go! *Eeek*

Progress, of a sort – ADEdge – 23h/remaining_LD19

Posted by (twitter: @Alex_ADEdge)
Saturday, December 18th, 2010 7:27 pm

This is what I managed to do last night. Its amazing what mistakes a sleep deprived brain can make. I had a lot of issues baking AO maps because I had one silly button selected the whole time, which was the first thing I saw when I woke up this morning. Oh well.

But here is Discovery so far:

Far from finished.

-I dont like the ET texture much atm,

-The shuttle doesnt have markings yet, only an AO map

-I dont have much time to work on it anymore

-Need to get into some python to making it fly and get some environments done today! (But I have so many other things to do today as well… Gonna be a late night)


First Post – ADEdge – Hour 38_LD19

Posted by (twitter: @Alex_ADEdge)
Saturday, December 18th, 2010 5:42 am

Ludum Dare?

– Sounds like a great idea! Pity I only knew of its existence since last night. At T-14 hours until the theme announcement –  I walked into the Ludum Dare world, and was instantly impressed/excited/interested. I came across this whole thing from Notch’s twitter feed, and remembered seeing his amazing entry into Ludum Dare 18 earlier in the year (except at that time I had no idea what it was, and was too busy to really look into it)

The community vibe is great, I spent last night looking around the site, getting more and more pumped about the contest about to unfold and made certain I would keep tabs on its progress to see how it all worked, in preparation of Ludum dare 20 next April (which I planned to be my first attempt) But here I am now, about to get into this current contest. Pretty exciting to be able to go up against some major game designers.


– As soon as the theme went up and as soon as I got some time off work to check it, I was hooked. It took me a matter of minutes to work out the game I wanted to make, and once you get that little spark going theres nothing you can do to stop it. I mean its hour 38, Ive just had a super busy day, tomorrow will possibly be busier, but I really want to get something done for this, even with terrible time constraints. Im sure Im not the only one only just getting started.

Who am I?

-My internet name is AD-Edge, my real name is Alex Delderfield. Im from Australia, Im 21, Im studying Computer Graphics and Programming at University. (That covers just about everything)

Ive been writing/drawing stories since before I can remember, making 2D/3D animations in the past few years, and in particular focusing a lot on games. My tools of choice so far have been opensource and Im strongly a part of the Blender community as Blender is my primary tool.

My game!?

-Well the first thing I thought of when the theme was announced was the Space Shuttle Discovery.

Thats what the game will be based apon and I saw someone post saying that they hoped someone would do a game like this (I havent seen anyone else with this idea yet, lots of space stuff, but not space shuttles exactly)

In the game you are in control of Discovery, from T-2:00 mins on the launchpad, it will be your mission to get Discovery into the air and in particular, if your lucky and somewhat skilled with a tendency not to explode – space. There will be a mission to do once you get into space, one which involves a discovery of some sort (double discovery!!). I would like to do a landing part to the game as well when you return to earth, but Im trying to keep this thing short (I dont even know if Ill get up to getting this thing off the ground – haha D:)

If I have time I might attempt a landing part (but I really dont think Ill get that far). But theres always time after the contest to add these things.

What will I use for my game?

-Firstly (and obviously) – Blender.

For my first Ludum Dare I had a gut feeling to do something purely from code, some oldschool retro 2D platformer. But jumping into this one headlong I feel like I should stick to something Im fast with and have had plenty of experience with. So the Blender game engine (BGE) will be my engine of choice, a very much under-appreciated game engine in my opinion. Its not exactly UDK, not at all, but in the right hands some pretty cool stuff can be created. And lets face it, making games in BGE can be extremely fast (perfect!)

-I will also use Python for the scripting (thats what BGE uses)

-Gimp for all 2D texture needs.

-Audacity and maybe pysound for sfx control.

Anyway, next post Ill have a space shuttle to show, maybe more (lets hope)

Id love to hear comments, or other questions etc! Looking forward to getting to know this community better, and of course seeing some awesome games!


*Edit* Wow, post turned out longer than I thought, hope this isnt too long… :/


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