About AClockWorkLemon (twitter: @cworkgames)

About me..... hmm....

I am a hobbyist Game Designer. I'm 16 and live in Sydney, Australia. Generally, I work with 2D games using the trusty (not so) ol' Game Maker 8, however i have recently been honing my skills on Unity3D, as well as XNA and Flash with FlashPunk.

I am a huge fan of Nicklas "Nifflas" Nygren, and his games. Knytt Stories all the way!

Not much else to say....

Entries

 
Ludum Dare 21
 
Ludum Dare 19
 
Ludum Dare 18
 
Ludum Dare 17

AClockWorkLemon's Trophies

The Good Taste Award
Awarded by stqn
on August 23, 2010

AClockWorkLemon's Archive

LD#19 Sydney Meetup!

Posted by (twitter: @cworkgames)
Wednesday, November 10th, 2010 4:59 pm

‘Ello
Noticing the number o LD#18 meetups that were occurring, i thought it would be an idea to see if anyone around where I live wanted to do the same.
I’m in Sydney, Australia, so if any of you live around Sydney, and are interested in a meetup, chuck a comment up, and we’ll probably be able to sort out a nice central location.
Also, you can contact me on:
info.clockworkgames(at)gmail.com

Now on GameJolt!

Posted by (twitter: @cworkgames)
Saturday, September 4th, 2010 5:13 am

Heya, just posted my game on GameJolt! 😀
here’s the link:
http://gamejolt.com/open-source/games/arcade/afterdark/3418/

It’s the post-compo edition.

On another note, good luck to everyone with the results!

A Post-Compo edition :D

Posted by (twitter: @cworkgames)
Tuesday, August 24th, 2010 2:23 am

I’ve updated my submission to include a post-compo edition, with bugfixes and some new features. list at submission page
http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&uid=1844

No more jam!

Posted by (twitter: @cworkgames)
Monday, August 23rd, 2010 7:08 pm

Well, i was going to enter an updated version of my game into the Jam, but it won’t be finished in time :/.
But do not despair! it /WILL/ be released, but not as part of the competition (‘ll add it to the current entry, etc)

Timelapse added!

Posted by (twitter: @cworkgames)
Sunday, August 22nd, 2010 3:33 pm

I’ve added a timelapse to my entry!

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1844

Check it out!

I’m finished!!

Posted by (twitter: @cworkgames)
Sunday, August 22nd, 2010 8:28 am

Yay, i’m finished! There isn’t much i can say here that isn’t said on the submission, so go take a look!

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1844

Screenie

Screenie

Another update!

Posted by (twitter: @cworkgames)
Sunday, August 22nd, 2010 2:02 am

Here is a new screenshot of my game 😀
i’m going world-of-goo style graphics

Still quite a bit of graphics to crunch here

Still quite a bit of graphics to crunch here

i’ma takin’ a break

Posted by (twitter: @cworkgames)
Saturday, August 21st, 2010 8:30 pm

for about an hour
Gues what i need to do? HOME-FREAKING-WORK!
at least it’s science, it aint too bad

An update and a release!

Posted by (twitter: @cworkgames)
Saturday, August 21st, 2010 5:52 pm

I’ve been working on a bit of AI, and this is how it’s turned out.

A & D to move Left / Right. you cannot jump.

click to place portals. blue sucks, red blows (thankyou Douglas Adams). placing a red underground will make the terrain higher, if you are standing on it, you move up too. dropping ground on an enemy kills it, turning it into what is basically a ground tile (which you can use as a “weapon”, along with the rest of the ground)

DLlink

An update on progress

Posted by (twitter: @cworkgames)
Saturday, August 21st, 2010 3:40 pm

…the first one, actually XD
Well, i have about 1/2 – 2/3 of the game logic done, and a beautiful set of filler sprites that will gouge your eyes out with their ugliness. here’s a screenshot (notice how mt filler sprites have the same colour pallet as last LD :D)

Physics Galore

Physics Galore

Yeah, see each of those outlined blocks? each one has it’s own rudimentary physics :facepalm:

A-ha! finally i can start!

Posted by (twitter: @cworkgames)
Friday, August 20th, 2010 11:12 pm

I’ve finally managed to complete my history homework, so, four hours in, i can start my second LD (YAY :D)

I’ve got a couple of ideas, but i’m not sure. might scan in a few idea sheets, once i draw some up XD

OH, SHI-!

Posted by (twitter: @cworkgames)
Friday, August 20th, 2010 5:53 pm

lol, i have just taken unlucky to the next level (but thankfully i have worked around it)

My game workstation is my laptop… and i left the charging cord at school (i wouldn’t be surprised if you could hear faint cursing wherever you were). i managed to fix it by swapping the hard-drive into the *cough*school*cough* laptop (i’d never… XD) and booting into safe mode to get those drivers going. it’s not very fast, but still easily useable (as long as i dont have to re-boot, that takes 20 minutes ………)

I was thinking of using this LD as a sharp learning curve for me learning XNA in VC#, but it looks like im going to have to revert back to good old GM8 this time. maybe i can use XNA next time 😀

Possible New Game Engine!!!one!

Posted by (twitter: @cworkgames)
Thursday, August 19th, 2010 6:05 am

Although i will probably be using Game Maker, i have started learning XNA, and MIGHT use that.
Wish me luck (i’m still finishing the XNA 2D tutorial XD)

Entry … Maybe (still)

Posted by (twitter: @cworkgames)
Tuesday, August 17th, 2010 8:09 pm

Well, ive got homework to do, but i MIGHT be able to participate in LD#18!

Hope for the best :)

New submission system UI issues

Posted by (twitter: @cworkgames)
Sunday, August 15th, 2010 4:07 am

well, i submitted a ‘game’ for the test, and i’m running into major issues on the view all entries’ screen

ISSUES

Specs:

Windows 7 x64, running Firefox 4 beta 3

Yay! a new LD!

Posted by (twitter: @cworkgames)
Thursday, August 12th, 2010 3:33 pm

Hiya, its me again 😀

I realise i hvn’t really been active over the past few months, but i will probably be participating in LD#18 (yay)

I will give final confirmation depending on the amount of homework i have that weekend, but look forward to a wacky GM game from me!

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