I’m looking forward to participating in what will be my 3rd Ludum Dare, and probably close to my 10th game jam. Learning from past mistakes, I’ve cleared out my weekend schedule this time. I haven’t been doing much game dev lately, but I’ve been doing a lot of general coding and learning, so I’m feeling confident that I’ll be able to throw together something interesting.
I usually like to have a specific goal heading into these, and this time I’m gonna give myself a softball:
During design/development, make every decision based on what seems like the most ridiculous and/or fun thing to do.
For my tools, there’s an off-chance I’ll do something in HTML5 + Javascript, but plan A is to use the following setup:
Engine
Unity3D
Visuals
Photoshop
Blender
Audio
Bfxr
Audacity
Code/Plugins
Unity3D standard code base.
Possibly some first party Unity3D extensions
Possibly Typogenic text extension
Possibly A* pathfinding (probably won’t use this one since it’s more than an extension)