I am in! Haven’t participated for a while, but going to be trying my hand at Unity and possibly Oculus VR this time around.
Good luck everyone!
Self taught programmer since the age of 9, linux and open source enthusiast, game lover and amateur indie developer. Also, apps. Favorite languages: Javascript and C++.
This is my first time at Ludum Dare! For my entry I'm planning to use libGDX for cross-platform Java game loveliness, with some iffy programmer art and sweet sfxr sounds. I'm also going to be developing from a 1.2Ghz Netbook whilst moving home over the weekend!
Ludum Dare 33 | Ludum Dare 23 | Ludum Dare 22 |
I am in! Haven’t participated for a while, but going to be trying my hand at Unity and possibly Oculus VR this time around.
Good luck everyone!
Hi all!
This is a shameless re-post of my Stack Exchange Game Development question of the same name.
In my 2D side-scroller game I have a bunch of actors being drawn, each of which has a single, non-animated Texture
(a png image). These actors all inherit from a base GameActor
class.
I want to add some more NPC’s (e.g. tanks or cannons) that have one texture that doesn’t move (the base) and another that rotates to shoot at things (the gun / barrel). How should I structure my Actor class hierarchy so as to allow for this? Should I refactor my base Actor class to allow for N textures? Or should I create a brand new sort of Actor for things that need > 1 texture (and then have to manage these actors separately from ‘regular’ actors)? Or is there a better approach I can’t see?
Thus far I’ve been opting to keep things as simple as possible (KISS, right?), but am not sure how to proceed.
Any pointers greatly appreciated.
Hi wonderful community of Ludum Dare! Context:
I’m a hobbyist game developer who’s previously only worked in the Linux / Android / Mac / Online world. I’m about to attempt creating my first game using Microsoft tech and wanted some suggestions.
I want to create a Windows Phone game, but would love if the same code could also be ported to Windows 8 / XBLA / Surface. From what I’ve read, I believe the following is correct;
Can anyone comment on this? Am I correct in thinking the above? Are there any popular middleware engines I should consider using if I do go down the C# route? I’ve only learned C# in the past month or so, and as such don’t know what is out there.
Thanks so much!
Hi all!
I’m an Aussie who is in Seattle at the moment – anyone else in the area and interested in catching up / game-jamming? Oh yes, and I’m in going to be using LibGDX probably, as well as Gimp and SublimeText.
I forgot to do an “I’m in” post. But I am – time for a screenshot or two.
My game is a tiny ant colony sim. Red vs Blue Most of the basics are there (music, some textures). Working on the ant AI at the moment to try and make gameplay a bit more interesting. Going to have stats like Nethack (HP, stamina, levels) if I get around to it. I’m recording the whole thing to, so a youtube video will be up later.
Comments / Suggestions welcome!
Happy Coding.
I’ve had a big weekend – after almost giving up on my game entry I’ve decided to try and get something in for the jam. Over the weekend I’ve really enjoyed fleshing out my JavaScript game engine, but unfortunately didn’t focus enough on the actual game 😛 And as promised, below are pics from my previously mentioned engagement this weekend.
And of course, the obligatory work-in-progress screenshot. Not much has changed visibly, but believe me, 600 lines later the code is a lot, lot cleaner and more robust!
Oh, and the physics engine now works, and sprites are animated 😛 If nothing else, I’ve been recording my screen the entire weekend, so a timelapse video of my Jam entry will follow at some point.
Happy Coding!
My plan for this weekend was twofold –
I’m on the verge of giving up becuase I haven’t made much progress yet and I don’t think my idea is very fun How can you help? Go to http://elucidatedbinary.com/ld22/ in Firefox (no music) or Chrome (will have music) and test my game for me. Controls are arrow keys + space. The original idea was that the player would have to wait for gravity to invert (which happens periodically) then try and jump to the next platform. I’m not convinced that it’s fun though
Try it out and leave a some feedback in the comments for me? Thanks!
After accidentally sleeping in and missing the big announcement, here is my work so far, after 5hrs! Super stoked with the theme. I’m using my own html5 game engine (canvas based). You should follow me on twitter! twitter.com/aaronsnoswell.
This is my first Ludum Dare! I was going to go in the last one – but had to pull out unfortunately. I’ve uploaded my “I’m in” video, and just voted on round 1 😛 A bit about me for anyone who actually reads this: