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Ludum Dare 31
 
Ludum Dare 27

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Hacker Newser
Awarded by udo
on August 29, 2013

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A Battle of Snow & Fire

Posted by
Sunday, December 7th, 2014 11:30 am

Yep; I couldn’t help it! I am afterall “SneManden” (translates to “the snowman”) and I don’t really care that the right theme didn’t win. (But the winning theme is okay too!)

So in my game you control a happy little snowman that must fight fierce, powerful and fire breathing dragons! Here, take a sneak-peak:

screen_2014-12-07_18:25:35

A Battle of Snow & Fire

Looking forward to playing a lot of great games this december :)

SneManden enters Ludum Dare!

Posted by
Friday, December 5th, 2014 5:17 pm

So, less than 2 hours before the competition is off, and I have finally decided that I AM IN!

Given that I live in Scandinavia, I am about to go to bed, with the objective of waking up to the theme announcement.

I plan on implementing my game with javascript using Phaser.js.

(wow, I have been rewriting this “I’m in”-post over and over; it’s just words, right?)

Argh!

Posted by
Saturday, December 14th, 2013 3:08 am

This has been one hecting Ludum Dare for me so far!

It is only my second LD, so I guess I lack the experience. I initially decided to go with the melonJS framework – although I have no prior experience using it. It sounds like a bad idea, right? It was.

So now, I have chosen to start over, using a more familiar framework, Coquette. Since I had a basic platform engine working, which I sadly did not make available before the competition, I will have to join the Jam instead.

I am in?

Posted by
Monday, December 9th, 2013 11:44 pm

The day is nearing. In just about 3 days and I have yet to find out if I actually am going to participate.

I guess with Ludum Dare, you’ll never know – and then, maybe deep inside, you do.

Currently the plan is, if life does not get in the way, to develop my game using the following setup:

  • OS: Ubuntu 12.04
  • Engine/framework/language: HTML5 with MelonJS
  • Editor: Sublime Text 2
  • Graphics: Pickle
  • Sound: Don’t know yet

I have never used MelonJS before, but have setup the boilerplate and looked into the official tutorial, and it seems straightforward. Last LD I used a more basic framework, Corquette, and was actually quite succesful. But this time around, I wanted to go with a framework that has a little more to offer.

In another perspective I have actually prepared quite find; yesterday I made a delicious Pumpkin (hokkaido) soup that may last several days. So I need not worry about keeping myself alive. (Just remember to get some sleep to, and I’ll be fine.)

It is actually beatable!

Posted by
Tuesday, August 27th, 2013 4:01 pm

Well, I have a confession to make: I wasn’t actually 100 % sure my game was beatable, when I submitted it to the Jam. I mean, I ofcourse had beat it in my testings, but was it before or after the many minor tweaks? The game is a 100 m run, and as many comments refer, it is quite hard to defeat the opponents and even harder: to beat the 10 second barrier!

But, I finally did it myself! I had one go at it, and a splendid one! (the key is not to play this too many times in a row, I think – ’cause you want to have fresh fingers!).

small-beat-the-10-second-barrier

Can you beat the 10 second barrier? You can try for yourself here:

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=16779

 

Finally finished

Posted by
Monday, August 26th, 2013 1:53 pm

We have finally finished our Jam entry: ’10 Second Dash’. Some say it is quite hard, but we wanted it to be a bit of challange. However, one should be able to, at least beat the other runners.

screen5

YARG: Menu screen almost finished

Posted by
Sunday, August 25th, 2013 4:14 pm

We are really coming along now, with our 100 m running game. A much nicer running character has been added and sounds are implemented too.

We still need other runners, an ending screen with reset and general polish.

However here is look at our menu:

Yet Another Running Game menu

YARG – Jam entry: So far, so good

Posted by
Sunday, August 25th, 2013 7:22 am

Well, our running game is coming about. We have now established some basic graphics, and one can now actual run and finish in about 10 seconds! (If you’re that good)

We still need to add other players, more graphical elements and sounds and music.. Anyway, here is a screenshot of the current progress:

YARG LD game - jam entry

We are at it!

Posted by
Saturday, August 24th, 2013 2:42 pm

We now have a fine concept for our game and

setup our framework and such.

We will be using a small javascript framework Corquette.js

for our HTML5 running game. Sprites are drawn with Pickle and

here is our first runner:

Animated running character

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