About 7Soul (twitter: @7SoulDesign)

Entries

 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 27
 
MiniLD 42
 
Ludum Dare 26
 
Ludum Dare 25
 
MiniLD #38
 
Ludum Dare 24
 
MiniLD #35
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 20
 
Ludum Dare 19

7Soul's Trophies

The Prokaryotic Prize
Awarded by Backterria
on December 18, 2014
A for Awesome!
Awarded by little-burrito
on August 26, 2014
The Construct 2 User Self-Award
Awarded by 7Soul
on December 19, 2012
big pixels, big charm award
Awarded by Hempuli
on December 19, 2010

7Soul's Archive

Game progress

Posted by (twitter: @7SoulDesign)
Sunday, June 17th, 2012 11:12 pm

Game is taking shape pretty quickly ^^ Sadly I’ll have to give up on the roguelike-ish part I was planning on doing because of the time

Got some music from http://ozzed.net/ you should check it out

First MINILD

Posted by (twitter: @7SoulDesign)
Saturday, June 16th, 2012 10:17 am

First time I’m interested in a MINILD, the theme is really cool this time. I’ll be trying to make a game similar to The Guardian Legend, in which you have a space shooter and an exploration/roguelike game all-in-one. Graphics will be 8-bit, trying to follow the NES restrictions

 These are some sprites I made in advance, the girl will transform into a ship, like in the game

Using Construct 2 and Photoshop

Biodome: The programmer’s post-mortem

Posted by (twitter: @7SoulDesign)
Thursday, April 26th, 2012 9:53 am

This is my port-mortem for Biodome, my 4th LD entry, first Jam.

The Good

» Working as a team was a lot more fun than expected. I was on a team of 5 people, talking over on skype. We’ve known each other for quite some time, and decided to get together to make games, and this was our first game, kind of a experiment, to find out how each other work and how to coordinate our efforts.

» Defining right at the start what each one would be doing. We are pretty much all pixel artists, but I’m the only one who can program, so that was decided beforehand (our composer also can, but we couldn’t sacrifice our only composer). Each of the other three were assigned to sprite work, scenery work and general artwork.

» Using Construct 2 to make the game. It’s easy to use, has a ton of cool features, and is completely stable (contrary to construct classic). But recent updates were kinda buggy, like using “or” statements with key press not working. Also, thanks to Construct’s HTML5 exporter, we could get a lot more people playing.

The Bad

» Our idea got too big. Starting with the concept of a puzzle platformer with 3 characters at the same time. First of all, a puzzle for LD is not a good idea, cuz it’s hard coming up with good puzzles in such short time. Second of all, platformers are not my strong point, so the movement was kinda weird at times. And finally, having to program 3 characters with different abilities and properties took a lot of time, and making the puzzles was hard because of their different characteristics.

» God-damn buttons and doors.

» The guy in charge of making the tilesets didn’t know anything about making tilesets. This resulted in it not being correctly aligned to the grid, tiles missing, tiles not tiling correctly… a big nuisance.

The Result

» People seemed to enjoy the game, despite a couple of flaws. They said the puzzles were good and they loved the music and the art, so I guess the whole team did a great job.

» We will be working on new projects now ^^ We formed a gamedev group, at Dead Pixel Games (temporary website), or @indiedeadpixel

My timelapse:

Progress

Posted by (twitter: @7SoulDesign)
Saturday, April 21st, 2012 10:06 am

Some progress ^^

We had an idea pretty fast, and started with the concept of characters. I begun coding everything. What you see here is the 3 controllable characters, and one of them can carry boxes around, and stack them.

The other guys are making the art and the music, and it’s all looking pretty good

Timelapse question

Posted by (twitter: @7SoulDesign)
Wednesday, April 18th, 2012 7:24 pm

Maybe someone can answer me this. How can I have the times in between my timelapse to be black? For instance, if I turn it on at 9am until 11am, then turn it off, and turn it on again at 1pm. How can I fill that time in between in my final video?

We are in!

Posted by (twitter: @7SoulDesign)
Wednesday, April 11th, 2012 9:56 pm

Me and some buddies (X-wing9, Renato, Mat and Guax) are going to be in for the jam

We just joined forces as a brasilian gamedev group called Dead Pixel and this will be our first work together

Dead Pixel @indiedeadpixel

The Purging – Postmortem

Posted by (twitter: @7SoulDesign)
Tuesday, December 20th, 2011 12:37 pm

Not much to say here

What went right:

Simple gameplay idea
Using tools i’m familiar with
Livestreaming, there was only a few people, but they were a great motivation and stress relief

What went wrong:
Making a level editor, should have added a few more features like painting an area and auto-save
Enemies programming, should have optimized this

Timelapse:

 

Download and rate here:
http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=2958

 

Cats!

Posted by (twitter: @7SoulDesign)
Saturday, December 17th, 2011 8:12 pm

Just a reminder, don’t forget to add a cat to your game!

Progress on futuristic shooter of awesomeness

Posted by (twitter: @7SoulDesign)
Saturday, December 17th, 2011 11:37 am

Development is going well



Livestream: http://www.livestream.com/ails

Progress :)

Posted by (twitter: @7SoulDesign)
Friday, December 16th, 2011 10:20 pm

Progress :D

I made a lot of progress, the level editor and an automatic tiling feature. Some of the art is done as well
The game will be about an astronaut that find himself the last survivor of his space ship. But he has extreme powers that will help him defeat the invasors.

Little advertisement here:
Twitter: @7SoulDesign
Livestream: http://www.livestream.com/ails

Going to bed now, ill continue my livestream tomorrow morning, and continue my quest on having more people watching than Notch’s stream (so far i had a max 5 viewers :O)

Cya, 7Soul

This music developing api

Posted by (twitter: @7SoulDesign)
Saturday, December 3rd, 2011 9:36 pm

I would like you guys opinion on this. I found this music creation api, called Aviary Myna. It runs on browser, so you can check it our really quick here: http://www.aviary.com/online/audio-editor

From what I understood, the audio you create there is copyright free, so, could I use it on the next LD?

 

Squid Squares Timelapse and Postmortem

Posted by (twitter: @7SoulDesign)
Monday, May 2nd, 2011 11:45 am

Made title screen on Flash cuz it was faster and looked better than Photoshop

Timelapse

Download and play it here!

LD 20 was really fun. I used half the work hours than last time, so everything was more relaxing and I could work on some better graphics and other stuff.
If there’s something I learned from past LDs (aka LD 19) is that you should not spend too much time working on some engine that is not important to your game. Last time I spent hours and hours just to implement a simple shadow system, while the main focus of the game, a battle system, was postponed for the second day.
This time I set my goal and by the first hours I already had a running engine and was ready to start making some graphics and levels.

My friends helped with testing /o/

 

I don’t know where the idea to make a puzzle came from, I don’t usually make puzzles. Actually the last one I tryed to make was a big failure (days and days to make an engine that was buggy and unstable)
But I’ve probably learned something from that, and this time I worked on a simple system that was fun at the end. Also the built-in physics system from Construct helped a little when making the pieces fall ^^

 

Level design was simple

What went wrong:
This was the first time I used the built-in transitions on Construct. And I must say, they are buggy. Next time I create my own transitions
Music was also a big fail. Next time I look up for some free music on the webz

What went wright:
My game is not a zelda clone \o/
Work was not overwhelming and I got to have some good resting time

What I’ve learned:
Use some time to think about what you gonna do and stick to that. It’s not worth to start working on something right away just to find out your idea is too complicated.
Don’t waste time working on small things, the main game engine is what matters the most!

Clean work screen on construct

Squid Squares

Posted by (twitter: @7SoulDesign)
Sunday, May 1st, 2011 10:26 am

Progress is being made

 

Workstation

Posted by (twitter: @7SoulDesign)
Sunday, May 1st, 2011 8:30 am

Sandvich makes me strong! (click image)

Forgot to post some of these, so here they are

Pills here

Pills here

IRC

Posted by (twitter: @7SoulDesign)
Saturday, April 30th, 2011 6:24 pm

Awesome
For the 2nd time my IP got blocked from IRC for no reason

Squid puzzle game progress report

Posted by (twitter: @7SoulDesign)
Saturday, April 30th, 2011 4:08 pm

Yay for color-blind friendly game

Yay for no bugs! \o/

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