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Ludum Dare 16

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LD23 – I’m In!

Posted by (twitter: @jdmorrissey)
Thursday, April 5th, 2012 12:44 am

Wow! 10 years old already?

My first Ludum Dare was #16 (Exploration). I’ve participated in a few LDs and MiniLDs since then, but my first attempt was the only one that I finished. I’ll be using Trello to try and keep things organized this time around. I haven’t decided yet if I’ll livestream, but if I do it will be on Twitch.TV. My basecode will will be posted on Dropbox before the competition starts.


  • Language: Lua
  • Framework: LÖVE
  • Graphics: Allegro Sprite Editor, ArtRage, Paint.NET, Pixen
  • Audio: FruityLoops, GarageBand, SFXR
  • Text Editor: PSPad, TextMate
  • Map Editor: Tiled
  • Timelapse: Chronolapse

Missing – Post-mortem / Timelapse

Posted by (twitter: @jdmorrissey)
Monday, December 14th, 2009 6:46 pm

View my Timelapse.

What went well:

  • Finished a game!
  • Learned Lua and LÖVE inside and out.
  • Made some decent (by my standards) looking pixel graphics.

What could have gone better:

  • Had to scrap most of my planned stuff in order to finish on time. Originally Missing was going to be a survival game with a lot of roguelike elements.
  • Spent way too much time making a procedural maze generator, which didn’t end up being important to the final product.
  • Didn’t have enough time to add gameplay, ended up adapting the planned food/water element of exploration into a collection game.

Missing by 10Print

Posted by (twitter: @jdmorrissey)
Sunday, December 13th, 2009 6:26 pm

Explore an island in search of berries!

LÖVE Source. (Requires LÖVE)
Windows Executable.

Special thanks to my roommates Greg & Sarah!

12 Hours to Go

Posted by (twitter: @jdmorrissey)
Sunday, December 13th, 2009 6:53 am

12 hours to go, and things are coming together way better than expected. But will I have a game by the end of the day? Who knows!

Too Much Sun!

Posted by (twitter: @jdmorrissey)
Sunday, December 13th, 2009 5:44 am

My lovely workplace!


Posted by (twitter: @jdmorrissey)
Sunday, December 13th, 2009 4:31 am

Starting to see a little progress!

Oh Dear!

Posted by (twitter: @jdmorrissey)
Saturday, December 12th, 2009 10:16 am

Spend the better part of 6 hours trying to find a bug in my mapping procedure… only to discover that there wasn’t one! I had set the bounds too high, and it would have worked, had I given it enough time on any of my many tests. Oh dear!

Made up for the frustration by having an awesome breakfast courtesy of my roomie, Sarah. :)


Posted by (twitter: @jdmorrissey)
Friday, December 11th, 2009 8:54 pm

Got a little dude who can walk around on the screen. Considering I’ve never used Lua/Love2D before, I consider this great success. Now to give him something to explore!


Posted by (twitter: @jdmorrissey)
Thursday, December 10th, 2009 7:30 pm

Oh, NiallM, you have no idea how right you were.

Can’t Hardly Wait!

Posted by (twitter: @jdmorrissey)
Tuesday, December 8th, 2009 12:58 am

Hi everyone! I’m 10Print, and this is my intro post. LD16 is going to be my first.

I’ve been coding ever since I signed out a BASIC book from the library at the age of 7. I mainly work in Python/Pygame, though I’m attempting to learn Lua and am strongly considering doing this competition in LÖVE.

I think the most challenging part for me is going to be having to create all the media myself. I have always relied on other members of a team (or online resources) for this. Perhaps I’ll take the easy route and make a roguelike (something I’ve always wanted to do), but for the sake of challenging myself I’m going to at least attempt making graphics and audio. Apologies in advance.

I’m going to be doing a timelapse video, as well as a ustream of the insanity that will be this weekend.

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