About 01101101 (twitter: @OIIOIIOI)


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01101101's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015
The Prokaryotic Prize
Awarded by Backterria
on December 18, 2014
You take the cake !
Awarded by Carduus
on April 27, 2012
the Weird Alive Thing Award
Awarded by nSun
on April 24, 2012
Secret Dev Award
Awarded by Selliato
on April 21, 2012

01101101's Archive

Graphic mess

Posted by (twitter: @OIIOIIOI)
Sunday, December 7th, 2014 9:54 am


Yeah my spritesheet right now is a mess of pretty much finalized assets and ugly placeholders XD
As for the code, I rewrote the entire engine earlier this morning, it’s now much simpler and funnier to play.
Aaaand I finally found my main character: a ram. Why? Yes, that’s why.

Progress report and a few sprites

Posted by (twitter: @OIIOIIOI)
Saturday, December 6th, 2014 2:51 pm


Here’s a bunch of non-polished sprites I made in the last few hours. Still haven’t decided what my hero will be, same goes for the enemies.

The goal is to gather as many jewels and gold coins as you can before exploring the whole screen/map. You can choose to increase the difficulty almost whenever you want in order to earn more from your explorations, but if you do it too soon you might not be strong enough to resist the monsters.

The engine is mostly done, but the game lacks feedback and I haven’t coded the fights yet.

I’ll try to finish in time for the compo, but I still have a lot to do (not to mention sfx and music ^^)

I’ll be in, most likely

Posted by (twitter: @OIIOIIOI)
Thursday, December 4th, 2014 10:10 am

This one would be my 10th LD in a row, so it would really be a shame to miss it, don’t you think?
Not sure I’ll be at my full potential but I’ll try to submit something at least.
As usual, I’ll be programming in Haxe with FlashDevelop and making graphic assets with Photoshop or GraphicsGale.
I’ll worry about the sound at the last minute and will probably use one or some of the tools listed here, if any.
Good luck to all! :)

Hall of Fame updated!

Posted by (twitter: @OIIOIIOI)
Friday, August 29th, 2014 8:57 am


Yes indeed! The Hall of Fame for StarShrimp Trooper now comes with a level filter, so you can see how much faster you’ll have to go to beat the record for each constellation (unless you did the best time, in which case you can now enjoy seeing your name at the top of the list ^^)

As you can see I’m still undefeated for the One-Eyed Otter level, so what are you waiting for?!

Go go go!


Posted by (twitter: @OIIOIIOI)
Wednesday, August 27th, 2014 2:25 pm

starshrimp sketch


Hi, I’m noc,

Making the bad guys was much more easy than hero, but I drawn a lot of sketches just to be sure it would be easy to animate in a 2D game.

If the character is easy to understand in a quick-made sketch, it’s sure it will be easy to animate :)

I use watercolors to see very quickly the concurrences between the different characters. The main difficulty was to have a color harmony between them and be sure that the player can recognize  which enemy it’s  keeping focused on the shrimp and the next star it has to reach.

more sketches soon, it’s time to play.

True story. Maybe…

Posted by (twitter: @OIIOIIOI)
Wednesday, August 27th, 2014 8:25 am


All fun and games of course ^^

Speaking of which, here’s our game if you want to give it a try: it’s about a space shrimp, cosmic lobsters and silly-named constellations…

Music Sample

Posted by (twitter: @OIIOIIOI)
Sunday, August 24th, 2014 9:35 am


Another meal, then back to work…

Posted by (twitter: @OIIOIIOI)
Saturday, August 23rd, 2014 10:14 am


A hero is (probably) born

Posted by (twitter: @OIIOIIOI)
Saturday, August 23rd, 2014 5:06 am

We’re not sure about what will be our gameplay yet but there is some lore aspects that came out of Ni!’s twisted mind early after the theme release and, against all odds, stuck in the other’s heads as an essential feature…

Meet our main character: an unnamed but already designed space shrimp trooper.


A new day starts!

Posted by (twitter: @OIIOIIOI)
Saturday, August 23rd, 2014 2:38 am

It’s almost noon around here, and some are still sleeping (we went to bed less than 3 hours ago after all…) but I think I’ll start writing some code to flesh out our idea!

DSCN0280 copy

Testing the drums

Posted by (twitter: @OIIOIIOI)
Friday, August 22nd, 2014 10:28 pm

Guitar Hero drum set hooked into the PC 😉
Click to play video

Do You Know What He Does ?

Posted by (twitter: @OIIOIIOI)
Friday, August 22nd, 2014 6:34 pm


Bon appétit !

Posted by (twitter: @OIIOIIOI)
Friday, August 22nd, 2014 1:48 pm


Gagabu Team checking in… from a garden shed!

Posted by (twitter: @OIIOIIOI)
Friday, August 22nd, 2014 12:40 pm


From left to right: Ni! – noc. – Fleacontent – 01101101 – Grmpf – Capt. CAPSLOCK
It will be our 6th LD together…

And this is the place we are going to work from… Cosy, innit? ^^


We’ll get a livestream going shortly; in the meantime CAPSLOCK is preparing the BBQ!
See you soon!

Still digging… light in the distance!

Posted by (twitter: @OIIOIIOI)
Sunday, April 27th, 2014 5:54 am

Quick update on our progress: noc’s fingers are turning into brushes. Makes pad handling quite uneasy but who cares, we only need him to draw marvelous artworks…

Game Artwork

Blind briefing

Meanwhile, 01101101 is frenetically coding: we now have a working prototype of bare-hand underground exploring software. Still have to put some stuff worth digging in all those galleries.

Prototype Screenshot

It’s dark in here!


The artist is in the house! Progress report

Posted by (twitter: @OIIOIIOI)
Saturday, April 26th, 2014 9:52 am

DSCN1317 copy

The amazing noc. just arrived and starting working on the “cut-scenes” art!
We are making good progress, the goal is clear and the gameplay is pretty well defined. Lots of room for improvement, but for now we need to get a playable version as soon as possible.
Hope everything is going all right for you guys! :)

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