Ludum Dare 33
The Theme is:
You are the Monster

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Judging Ends in
3 weeks of Playing and Rating games!

About 01101101 (twitter: @OIIOIIOI)

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Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23
 
Ludum Dare 22

01101101's Trophies

The Prokaryotic Prize
Awarded by Backterria
on December 18, 2014
You take the cake !
Awarded by Carduus
on April 27, 2012
the Weird Alive Thing Award
Awarded by nSun
on April 24, 2012
Secret Dev Award
Awarded by Selliato
on April 21, 2012

01101101's Archive

New character and new animations for the post-compo version of my game!

Posted by (twitter: @OIIOIIOI)
Friday, August 28th, 2015 11:27 am

Here’s my work in progress for the post-compo version of TAG! You’re it!
I added a fourth kid, a new animation for the “hide” move and I’m going to try making it multiplayer so you can play with friends (on the same computer)

Loup 2015-08-28 18-16-09-21

If you haven’t played the compo version and want to, here it is! Leave a rating and comment so I can play your game as well! Thanks :)

Art is taking so looong… I hope I’ll be able to make it.

Posted by (twitter: @OIIOIIOI)
Sunday, August 23rd, 2015 3:22 am

P1SpjnU

So much stuff left to do but I’m happy with these little fellows :)
I’ll submit in the jam if all else fails.

EDIT: Proof that’s taking the time to post WIPs is worth it: I just noticed that the left arms in the lower animations are behind the wolf mask… Oops, correcting this right now.

First WIP gif

Posted by (twitter: @OIIOIIOI)
Saturday, August 22nd, 2015 10:25 am

HvciXfv

This is the start of my work on AIs for my game. This is basically a game of tag between you and the AIs (and hopefully a friend or two in local multiplayer), but with a dark twist…
All right, back to work!

I’m in for the 12th time! Woohoo!

Posted by (twitter: @OIIOIIOI)
Friday, August 21st, 2015 4:56 pm

Happy to be able to participate once more!

This one will be a bit trickier for me as I’ll be ditching Haxe for Unity for the first time in a jam…
I’m expecting to be a lot slower than usual because of that, so I’ll try aiming for a really simple game, and I’ll give myself bonus points if I manage to create music this time 😉

So :
– Unity for the engine
– MonoDevelop for the game code
– FlashDevelop for the web code
– Photoshop for the graphics
– FruityLoops and/or sfxr for the audio

Have fun and good luck to you all!

EDIT: forgot to add that my code will be on Github right there.

Seamus’ Gun – Short post-mortem and how to play

Posted by (twitter: @OIIOIIOI)
Friday, April 24th, 2015 8:29 am


Since we lacked the time for adding a proper tutorial in-game, here’s a short video demonstrating the basics of our game :)
You can try it for yourself here: http://01101101.fr/ld32/

All in all, we pretty satisfied with our result, although a couple thing could have gone better:
Content. There is not enough levels, no logical progression between them, and no tutorial level like we planned…
Leaderboards. The scores are saved and the best one is displayed for each level, but anonymously. Obviously we wanted to allow players to enter their name and brag 😉 Also we wanted to have a second leaderboard for times (so you can see how quickly people beat the levels).
Finishing touches. Although we’re happy with our UI and screens, we didn’t get the time to finish the Win/Lose screen, and there is no satisfying ending to the game.

But like I said, we’re happy with the rest, and those of you who played it seem to agree, so all is well :)

Thank you for reading and have a nice day!

PS: CAPSLOCK posted the soundtrack on his SoundCloud.

New gif from our western-themed shooter

Posted by (twitter: @OIIOIIOI)
Sunday, April 19th, 2015 7:58 am

We’re long overdue for a progress report, so here you go:
First batch of graphic assets implemented, but there is a lot to do still :)

Some progress

Posted by (twitter: @OIIOIIOI)
Saturday, April 18th, 2015 12:12 pm

First “gameplay” gif

Posted by (twitter: @OIIOIIOI)
Saturday, April 18th, 2015 8:26 am

Temporary graphics, as you can tell 😉
This is some kind of Zuma/Rock-Paper-Scissor/Nuclear Throne hybrid ^^

Once again, the Gagabu Team is in! (part of it anyway)

Posted by (twitter: @OIIOIIOI)
Friday, April 17th, 2015 7:42 pm

Probably just 3 of us this time:

graphics: noc.
music & sfx: Captain CAPSLOCK
code: 01101101

Enjoy your weekend folks! :)

Lessons learned and the future of Ram Dungeon

Posted by (twitter: @OIIOIIOI)
Thursday, December 18th, 2014 9:10 am

Untitled-1
First off, thanks to everyone who played my game or will play it in the coming days!

As always, it’s great to have your feedback and there is two things in particular that I want to work on for a future version:
the chests confusion: every chest you open in the dungeon contains 3 items you can choose from: 2 random bonus items and a dungeon upgrade. Since the upgrade is the last item and the arrow keys are not that visible, lots of people just went with the first bonus item without even seeing there was more in the chest… So yeah, huge mistake on my part here, since the upgrades are essentially what makes the whole game interesting and not just a senseless button smasher.
the predetermined path: I wanted to impose a path for two reasons. Mainly so that you can always explore every room (unless you die too soon). Since you can’t go back to a previously explored room, choosing your path could lead to blocked off area, and at the time I didn’t want that. Now I feel it’s not such a big deal, since blocked areas potentially mean less money for you, so your call really. The other reason was so you couldn’t get all the chests first then get to the end without a fight. Now I think I know how to adjust the game so that you can choose your path and still have a fun and balanced run.

Anyway, Ludum Dare was once more a great experience and a ton of fun!
Waiting for the results now, as I’m playing and rating really cool games you made.
Great work everyone! :)

scr2

PS: click on the gif or this screenshot to give Ram Dungeon a try!

Now rested and rating games!

Posted by (twitter: @OIIOIIOI)
Monday, December 8th, 2014 5:08 am

I submitted Ram Dungeon last night, not as polished as I’d hope, but it’s playable all the way through the end and fairly well balanced in my opinion.
Click the screenshot to access the LD page for it.
scr2

Now to the rating of games! 😀

Graphic mess

Posted by (twitter: @OIIOIIOI)
Sunday, December 7th, 2014 9:54 am

Untitled-1

Yeah my spritesheet right now is a mess of pretty much finalized assets and ugly placeholders XD
As for the code, I rewrote the entire engine earlier this morning, it’s now much simpler and funnier to play.
Aaaand I finally found my main character: a ram. Why? Yes, that’s why.

Progress report and a few sprites

Posted by (twitter: @OIIOIIOI)
Saturday, December 6th, 2014 2:51 pm

Untitled-1

Here’s a bunch of non-polished sprites I made in the last few hours. Still haven’t decided what my hero will be, same goes for the enemies.

The goal is to gather as many jewels and gold coins as you can before exploring the whole screen/map. You can choose to increase the difficulty almost whenever you want in order to earn more from your explorations, but if you do it too soon you might not be strong enough to resist the monsters.

The engine is mostly done, but the game lacks feedback and I haven’t coded the fights yet.

I’ll try to finish in time for the compo, but I still have a lot to do (not to mention sfx and music ^^)

I’ll be in, most likely

Posted by (twitter: @OIIOIIOI)
Thursday, December 4th, 2014 10:10 am

This one would be my 10th LD in a row, so it would really be a shame to miss it, don’t you think?
Not sure I’ll be at my full potential but I’ll try to submit something at least.
As usual, I’ll be programming in Haxe with FlashDevelop and making graphic assets with Photoshop or GraphicsGale.
I’ll worry about the sound at the last minute and will probably use one or some of the tools listed here, if any.
Good luck to all! :)

Hall of Fame updated!

Posted by (twitter: @OIIOIIOI)
Friday, August 29th, 2014 8:57 am

hof

Yes indeed! The Hall of Fame for StarShrimp Trooper now comes with a level filter, so you can see how much faster you’ll have to go to beat the record for each constellation (unless you did the best time, in which case you can now enjoy seeing your name at the top of the list ^^)

As you can see I’m still undefeated for the One-Eyed Otter level, so what are you waiting for?!

Go go go!

Sketches from “THE STARSHRIMP TROOPER”

Posted by (twitter: @OIIOIIOI)
Wednesday, August 27th, 2014 2:25 pm

starshrimp sketch

 

Hi, I’m noc,

Making the bad guys was much more easy than hero, but I drawn a lot of sketches just to be sure it would be easy to animate in a 2D game.

If the character is easy to understand in a quick-made sketch, it’s sure it will be easy to animate :)

I use watercolors to see very quickly the concurrences between the different characters. The main difficulty was to have a color harmony between them and be sure that the player can recognize  which enemy it’s  keeping focused on the shrimp and the next star it has to reach.

more sketches soon, it’s time to play.

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