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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 20 hours, 11 minutes, 56 seconds
  • October Ends: in 8 days, 20 hours, 23 minutes, 56 seconds
  • Ludum Dare 31 begins: in 43 days, 21 hours, 11 minutes, 56 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    About 01101101 (twitter: @OIIOIIOI)

    Entries

     
    Ludum Dare 30
     
    Ludum Dare 29
     
    Ludum Dare 28
     
    Ludum Dare 27
     
    Ludum Dare 26
     
    Ludum Dare 25
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    Ludum Dare 22

    01101101's Trophies

    You take the cake !
    Awarded by Carduus
    on April 27, 2012
    the Weird Alive Thing Award
    Awarded by nSun
    on April 24, 2012
    Secret Dev Award
    Awarded by Selliato
    on April 21, 2012

    01101101's Archive

    Hall of Fame updated!

    Posted by (twitter: @OIIOIIOI)
    Friday, August 29th, 2014 8:57 am

    hof

    Yes indeed! The Hall of Fame for StarShrimp Trooper now comes with a level filter, so you can see how much faster you’ll have to go to beat the record for each constellation (unless you did the best time, in which case you can now enjoy seeing your name at the top of the list ^^)

    As you can see I’m still undefeated for the One-Eyed Otter level, so what are you waiting for?!

    Go go go!

    Sketches from “THE STARSHRIMP TROOPER”

    Posted by (twitter: @OIIOIIOI)
    Wednesday, August 27th, 2014 2:25 pm

    starshrimp sketch

     

    Hi, I’m noc,

    Making the bad guys was much more easy than hero, but I drawn a lot of sketches just to be sure it would be easy to animate in a 2D game.

    If the character is easy to understand in a quick-made sketch, it’s sure it will be easy to animate :)

    I use watercolors to see very quickly the concurrences between the different characters. The main difficulty was to have a color harmony between them and be sure that the player can recognize  which enemy it’s  keeping focused on the shrimp and the next star it has to reach.

    more sketches soon, it’s time to play.

    True story. Maybe…

    Posted by (twitter: @OIIOIIOI)
    Wednesday, August 27th, 2014 8:25 am

    ld30_comic_01

    All fun and games of course ^^

    Speaking of which, here’s our game if you want to give it a try: it’s about a space shrimp, cosmic lobsters and silly-named constellations…

    Music Sample

    Posted by (twitter: @OIIOIIOI)
    Sunday, August 24th, 2014 9:35 am

    shrimp

    Another meal, then back to work…

    Posted by (twitter: @OIIOIIOI)
    Saturday, August 23rd, 2014 10:14 am

    DSCN0282_2

    A hero is (probably) born

    Posted by (twitter: @OIIOIIOI)
    Saturday, August 23rd, 2014 5:06 am

    We’re not sure about what will be our gameplay yet but there is some lore aspects that came out of Ni!’s twisted mind early after the theme release and, against all odds, stuck in the other’s heads as an essential feature…

    Meet our main character: an unnamed but already designed space shrimp trooper.

    space_shrimp

    A new day starts!

    Posted by (twitter: @OIIOIIOI)
    Saturday, August 23rd, 2014 2:38 am

    It’s almost noon around here, and some are still sleeping (we went to bed less than 3 hours ago after all…) but I think I’ll start writing some code to flesh out our idea!

    DSCN0280 copy

    Testing the drums

    Posted by (twitter: @OIIOIIOI)
    Friday, August 22nd, 2014 10:28 pm

    Guitar Hero drum set hooked into the PC ;)
    Click to play video
    Untitled-1

    Do You Know What He Does ?

    Posted by (twitter: @OIIOIIOI)
    Friday, August 22nd, 2014 6:34 pm

    DSCN9571

    Bon appétit !

    Posted by (twitter: @OIIOIIOI)
    Friday, August 22nd, 2014 1:48 pm

    DSCN0278_2

    Gagabu Team checking in… from a garden shed!

    Posted by (twitter: @OIIOIIOI)
    Friday, August 22nd, 2014 12:40 pm

    gagabu_team_aout_2014_med

    From left to right: Ni! – noc. – Fleacontent – 01101101 – Grmpf – Capt. CAPSLOCK
    It will be our 6th LD together…

    And this is the place we are going to work from… Cosy, innit? ^^

    GOPR2568-copy2
    GOPR2575-copy2

    We’ll get a livestream going shortly; in the meantime CAPSLOCK is preparing the BBQ!
    See you soon!

    Still digging… light in the distance!

    Posted by (twitter: @OIIOIIOI)
    Sunday, April 27th, 2014 5:54 am

    Quick update on our progress: noc’s fingers are turning into brushes. Makes pad handling quite uneasy but who cares, we only need him to draw marvelous artworks…

    Game Artwork

    Blind briefing

    Meanwhile, 01101101 is frenetically coding: we now have a working prototype of bare-hand underground exploring software. Still have to put some stuff worth digging in all those galleries.

    Prototype Screenshot

    It’s dark in here!

     

    The artist is in the house! Progress report

    Posted by (twitter: @OIIOIIOI)
    Saturday, April 26th, 2014 9:52 am

    DSCN1317 copy

    The amazing noc. just arrived and starting working on the “cut-scenes” art!
    We are making good progress, the goal is clear and the gameplay is pretty well defined. Lots of room for improvement, but for now we need to get a playable version as soon as possible.
    Hope everything is going all right for you guys! :)

    We’re in!

    Posted by (twitter: @OIIOIIOI)
    Thursday, April 24th, 2014 8:22 am

    I’m excited to be participating to this new LD! (No way I’m breaking my combo ^^)

    I’ll have Grmpf and CPT CAPSLOCK with me once again.

    Me and Grmpf will be using the Haxe language and the FlashDevelop IDE.
    Photoshop or something similar will probably come into play at some point.
    For the music/sound aspects, CAPSLOCK will use his magic (I actually have no idea what he’ll be using).

    Have fun! :)

    PS: Our code will be hosted here on Github.


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