About 01101101 (twitter: @OIIOIIOI)


Ludum Dare 37
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Ludum Dare 32
Ludum Dare 31
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Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22

01101101's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015
The Prokaryotic Prize
Awarded by Backterria
on December 18, 2014
You take the cake !
Awarded by Carduus
on April 27, 2012
the Weird Alive Thing Award
Awarded by nSun
on April 24, 2012
Secret Dev Award
Awarded by Selliato
on April 21, 2012

01101101's Archive

Work in progress

Posted by (twitter: @OIIOIIOI)
Saturday, December 10th, 2016 9:22 am

I’m in, with only half of the available time but I wouldn’t want to break my 15-streak πŸ˜‰

Got my idea pretty late, but I started programming right away so I still took the time to go out for a coffee/doodling session…


I’m using Unity because I need more practice with it, my code and assets will be available on GitHub as usual.

Good luck everybody! Have fun :)

It’s coming alone pretty fine anyway!


First update, a bit late but it’s coming along!

Posted by (twitter: @OIIOIIOI)
Sunday, April 17th, 2016 12:05 pm

I’m in! #14

Posted by (twitter: @OIIOIIOI)
Thursday, April 14th, 2016 2:47 am

Once again I’m excited to be part of this fantastic event!
Most likely a solo 48h compo for me, but I will host at least one friend who will participate as well.
I will either be using the Haxe language and build everything from scratch, or Unity.
Can’t wait for it to start, good luck to you all!

Music, thoughts and poetry

Posted by (twitter: @OIIOIIOI)
Sunday, December 13th, 2015 8:52 pm

IMG_20151214_01102520151214_010807 20151214_010819 20151214_012436 20151214_005415

New character and new animations for the post-compo version of my game!

Posted by (twitter: @OIIOIIOI)
Friday, August 28th, 2015 11:27 am

Here’s my work in progress for the post-compo version of TAG! You’re it!
I added a fourth kid, a new animation for the “hide” move and I’m going to try making it multiplayer so you can play with friendsΒ (on the same computer)

Loup 2015-08-28 18-16-09-21

If you haven’t played the compo version and want to, here it is! Leave a rating and comment so I can play your game as well! Thanks :)

Art is taking so looong… I hope I’ll be able to make it.

Posted by (twitter: @OIIOIIOI)
Sunday, August 23rd, 2015 3:22 am


So much stuff left to do but I’m happy with these little fellows :)
I’ll submit in the jam if all else fails.

EDIT: Proof that’s taking the time to post WIPs is worth it: I just noticed that the left arms in the lower animations are behind the wolf mask… Oops, correcting this right now.

First WIP gif

Posted by (twitter: @OIIOIIOI)
Saturday, August 22nd, 2015 10:25 am


This is the start of my work on AIs for my game. This is basically a game of tag between you and the AIs (and hopefully a friend or two in local multiplayer), but with a dark twist…
All right, back to work!

I’m in for the 12th time! Woohoo!

Posted by (twitter: @OIIOIIOI)
Friday, August 21st, 2015 4:56 pm

Happy to be able to participate once more!

This one will be a bit trickier for me as I’ll be ditching Haxe for Unity for the first time in a jam…
I’m expecting to be a lot slower than usual because of that, so I’ll try aiming for a really simple game, and I’ll give myself bonus points if I manage to create music this time πŸ˜‰

So :
– Unity for the engine
– MonoDevelop for the game code
– FlashDevelop for the web code
– Photoshop for the graphics
– FruityLoops and/or sfxr for the audio

Have fun and good luck to you all!

EDIT: forgot to add that my code will be on Github right there.

Seamus’ Gun – Short post-mortem and how to play

Posted by (twitter: @OIIOIIOI)
Friday, April 24th, 2015 8:29 am

Since we lacked the time for adding a proper tutorial in-game, here’s a short video demonstrating the basics of our game :)
You can try it for yourself here: http://01101101.fr/ld32/

All in all, we pretty satisfied with our result, although a couple thing could have gone better:
Content. There is not enough levels, no logical progression between them, and no tutorial level like we planned…
Leaderboards. The scores are saved and the best one is displayed for each level, but anonymously. Obviously we wanted to allow players to enter their name and brag πŸ˜‰ Also we wanted to have a second leaderboard for times (so you can see how quickly people beat the levels).
Finishing touches. Although we’re happy with our UI and screens, we didn’t get the time to finish the Win/Lose screen, and there is no satisfying ending to the game.

But like I said, we’re happy with the rest, and those of you who played it seem to agree, so all is well :)

Thank you for reading and have a nice day!

PS: CAPSLOCK posted the soundtrack on his SoundCloud.

New gif from our western-themed shooter

Posted by (twitter: @OIIOIIOI)
Sunday, April 19th, 2015 7:58 am

We’re long overdue for a progress report, so here you go:
First batch of graphic assets implemented, but there is a lot to do still :)

Some progress

Posted by (twitter: @OIIOIIOI)
Saturday, April 18th, 2015 12:12 pm

First “gameplay” gif

Posted by (twitter: @OIIOIIOI)
Saturday, April 18th, 2015 8:26 am

Temporary graphics, as you can tell πŸ˜‰
This is some kind of Zuma/Rock-Paper-Scissor/Nuclear Throne hybrid ^^

Once again, the Gagabu Team is in! (part of it anyway)

Posted by (twitter: @OIIOIIOI)
Friday, April 17th, 2015 7:42 pm

Probably just 3 of us this time:

graphics: noc.
music & sfx: Captain CAPSLOCK
code: 01101101

Enjoy your weekend folks! :)

Lessons learned and the future of Ram Dungeon

Posted by (twitter: @OIIOIIOI)
Thursday, December 18th, 2014 9:10 am

First off, thanks to everyone who played my game or will play it in the coming days!

As always, it’s great to have your feedback and there is two things in particular that I want to work on for a future version:
the chests confusion: every chest you open in the dungeon contains 3 items you can choose from: 2 random bonus items and a dungeon upgrade. Since the upgrade is the last item and the arrow keys are not that visible, lots of people just went with the first bonus item without even seeing there was more in the chest… So yeah, huge mistake on my part here, since the upgrades are essentially what makes the whole game interesting and not just a senseless button smasher.
the predetermined path: I wanted to impose a path for two reasons. Mainly so that you can always explore every room (unless you die too soon). Since you can’t go back to a previously explored room, choosing your path could lead to blocked off area, and at the time I didn’t want that. Now I feel it’s not such a big deal, since blocked areas potentially mean less money for you, so your call really. The other reason was so you couldn’t get all the chests first then get to the end without a fight. Now I think I know how to adjust the game so that you can choose your path and still have a fun and balanced run.

Anyway, Ludum Dare was once more a great experience and a ton of fun!
Waiting for the results now, as I’m playing and rating really cool games you made.
Great work everyone! :)


PS: click on the gif or this screenshot to give Ram Dungeon a try!

Now rested and rating games!

Posted by (twitter: @OIIOIIOI)
Monday, December 8th, 2014 5:08 am

I submitted Ram Dungeon last night, not as polished as I’d hope, but it’s playable all the way through the end and fairly well balanced in my opinion.
Click the screenshot to access the LD page for it.

Now to the rating of games! πŸ˜€

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