Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

Theme Suggestions!
Now open!

Mini LD #58 – March 20-29

Posted by (twitter: @slapmybitsup)
13 days ago | March 13th, 2015 12:09 pm



Welcome to the 58th edition of Mini Ludum Dare!

Starts March 20th  (ish)
Ends March 29 (ish)


The theme is PONG. The old game.
Because it offers endless of possibilities for all game designer at all levels.
Think of the theme as a box of features, pick one or pick all and take it into whatever direction you can imagine.

There are no rules to to how it should be intrepeted.

Exact copies of Pong and Proteus like games where you challange the existence of paddles and square balls do belong here.

I merely ask to use the theme as a springboard for greater ideas or as a foundation to learn and prepare for the main ludum dare event next month.

Make a game based on the theme.
Intrepet the theme however you want.
Use any engine, language, framework, open art/audio you want.

It starts now, good luck!


Ludum Dare 32 Wallpapers [16]

Posted by (twitter: @mikekasprzak)
14 days ago | March 12th, 2015 8:01 pm | 17 love | 15 Comments »

Real World Gatherings for Ludum Dare 32 [18]

Posted by (twitter: @ludumdare)
14 days ago | March 12th, 2015 7:32 pm | 5 love | 23 Comments »

Re-branding Ludum Dare. Lets talk Logo and Mascot

Posted by (twitter: @mikekasprzak)
15 days ago | March 11th, 2015 3:58 pm | 32 love | 133 Comments »

TETRONG – Pong mixed with Tetris – RELEASED

Posted by (twitter: @Sheepolution)
11 hours ago | March 26th, 2015 3:47 pm












I’m in!

Posted by
14 hours ago | March 26th, 2015 12:40 pm

Ludum Dare 32, here I come! Hopefully this time I’ll be able to get into the top 1000, maybe the top 750 :P

I’ll be using:

  • Unity & C#
  • Blender/Aseprite (depending on whether I make a 3D or 2D game)
  • Bosca Ceoil or GarageBand and possibly CFXR

Not forgetting the heroic amount of tea/coffee I usually drink :P

Good luck!

First time in a MiniLD

Posted by (twitter: @@felipeoltavares)
15 hours ago | March 26th, 2015 12:12 pm

When I first saw the minild theme, I thought “Man, this theme is no good”. But anyway, it surely can be explored in some interesting ways. As I’m on vacation, I didn’t have anything else to do, so I said “Well, why not? It can be a good exercise if nothing else.” And so I began.

Probably because I’m a very lucky person, my net connection went down when I was starting, so I had no access to my fancy HTML5 engine, nor my C++ codebase (new OS installation, no gcc/clang).

I searched a little in my files and found my old but still good HTML5 framework, html5.js. It contains just the basics to open up the canvas.

I knew I may had a hard time getting physics to work, having to deduce all the equations, so I kept everything simple: circles. After a night I had the physics working, an began working in the game mechanics.

The result (I’m still working in some new mechanics) can be seen below:

Soon(or maybe not so soon) I’ll post I link so you guys  can try it out. It’s addictive, I must warn you.

End of Day 4: Music and nothing else

16 hours ago | March 26th, 2015 11:07 am

This is the end of the fourth day in the development of SurvivorPong, my MiniLD #58 entry. My plans for today included me to make some powerups for the game, but today, I violated my plans. Instead, I focused on composing some music.

The music is an OGG file and is just my try at making my own music. You can hear that online from my site: To compose the music, I used service to make this music.

I have also changed my code a bit so the tempo of the song increases along with the game speed. I spent the whole day trying to make the audio and this is the result I have got now. It is 11:36 PM now here, so I have to get some sleep. I’ll have to see what I can do tomorrow with the powerup system.

ImposiPong ready to play!

Posted by
16 hours ago | March 26th, 2015 10:49 am

Hey Everyone,

SuperCoolGames very first contribution to LudumDare is now ready to play!


Pong where the number of balls doubles almost every hit! There are 4 separate game modes to try!

Download it here:

For more games check out:

Insane seizure effects with pong?!

Posted by
19 hours ago | March 26th, 2015 7:51 am

Yeah I made he great seizure game in 2days!:D With 3 different modes!

Check it out:

Or too scared?:|

 The bullet hell.One of the mainmodes

SkyPong Update v0.96a

Posted by
1 day ago | March 25th, 2015 11:48 pm

A great amount of updates since last post!

Hiscore saving.

New and higher multihit bonuses.

Bosses every 35 waves.
Killing a boss gives every rank upgrade.
Rebalanced Shield intertia upgrade.
Sounds for upgrade pick and explosion.

Added new upgrade system.
rebalanced difficulty.
Other various tweaks.

Development Build?

Posted by (twitter: @tayl1r)
1 day ago | March 25th, 2015 3:44 pm

My game for the Mini-Ludum Dare is pretty much done now and I just uploaded it to However, in the Unity 5 web player I’m getting “Development Build” scrawled along the bottom right of the screen despite this clearly being unchecked in the build settings.


Also, ticking it deliberately and re-exporting it increases the file size, which would suggest Unity knows this is unchecked but doesn’t much care. Some people are mentioning it on the Internets, but the solutions of delete your editor preferences or rebuild in release do not actually work for me. This is a shame because it makes everything look really low-rent.

The Windows build is fine, but I don’t want to just release a binary…


Any ideas?


Posted by
1 day ago | March 25th, 2015 3:30 pm

today I coded plonk.




checkout the game at

CPong – another circular pong

Posted by
1 day ago | March 25th, 2015 3:17 pm

CPong is my first-time-LD entry for MiniLD 58

Game page:

Entry page:

Since I haven’t programmed any game for quite a long time (almost a year actually) my target here was to get back into developing rather than putting together a really original game. Still, I tried to put as much polish as I could in this little game. Minor tweaks of various sort will come in the next few days after some playtesting with other players and possibly feedback.

Current mechanics:

  • the paddles move along the circumference, the ball moves in straight lines
  • when bouncing, the ball is affected by the speed of the paddle
  • ball speed increases with time, so that there’s a physical limit to the duration of a set
  • the paddle sizes are adjusted according to the difference of scores between players – the player with the higher score gets a smaller paddle, and vice versa

Planned mechanics (or: what I wish I could add but am not sure if I ever will)

  • multiple balls
  • 3 player mode
  • a proper menu or something of that sort
  • more visual effects (like, screenshakes and such)

Any feedback is warmly welcome.


Adventures of Andy

1 day ago | March 25th, 2015 2:04 pm

Oh deer,

I will be so sad if it doesn’t get finished but here is the start screen at the very least.

Andy Image

Pixel Pong, ready to be played

Posted by
1 day ago | March 25th, 2015 1:43 pm

After some effort today I managed to do the final touches to my game.

Pixel Pong is a one touch game similar as the classic Ping Pong where you the player have to control the ball. Survive as long as you can bouncing the little pixel back and forth! Avoid the spikes and don’t die! Bounce against the paddles to turn back. It seems simple enough, but this little pixel will quickly find things getting tricky!

Here is a link to my entry page with all available downloads:
Entry page to Mini LD#58

And here is a new gameplay video:

[cache: storing page]