We’re runinng Ludum Dare 37 on LDJAM.com

Posted by (twitter: @mikekasprzak)
10 days ago | November 28th, 2016 12:00 am

Hi everyone!


Hopefully that clears up some of the confusion.

We’re going to try and run Ludum Dare 37 on the new website. So we don’t break the internet (i.e. links), and in case something bad happens (an outage, crash, or some such), we’re doing the test on a different server: ldjam.com

The website is early alpha quality. I’ve disabled anything that’s unfinished or not ready, and will be rolling out additional features as they’re become ready. We’re doing a little bit at a time, and just enough to run an event. Have patience. :)

Visit ldjam.com to learn more, to create your account, and to take part in Theme Selection. Suggestions Open!

If you run in to any problems, you can contact me, or leave a comment below.

Previous Alpha Testing post: here

Warmup weekend for Ludum Dare 37

Posted by (twitter: @martijnfrazer)
11 days ago | November 27th, 2016 4:48 pm

Hello everyone! Ludum Dare is fast approaching… Are you ready for it? 😀

First of all: Ludum Dare 37 will be held in the weekend of December 9th on the new site! If you want to participate, you will need to make an account there. If you join now, you’ll still have time to slaughter some themes before theme voting starts next week.

Now, the weekend before a Ludum Dare, we traditionally organize something we like to call the Warmup Weekend. Since the new website is not quite ready yet, we will be doing the warmup weekend here on the old site.

So between this moment and the start of LD37, you’re encouraged to test your tools. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!

[ Submit/Edit | Browse ]

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Wallpapers for Ludum Dare 37

Posted by (twitter: @mikekasprzak)
11 days ago | November 27th, 2016 3:27 pm

Post your (or check for) Wallpapers in the comments below.

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Real World Gatherings for Ludum Dare 37

Posted by (twitter: @mikekasprzak)
11 days ago | November 27th, 2016 3:24 pm

Post about (and check for) gatherings in the comments.

Sorry, I wont be able to make a list this time (busy busy). If you’re really lucky, magic fairies might turn up to do it anyway. (Thanks Magic Fairies!)

US and Canada

Rest of the World


I am probably in! I think….

Posted by
1 hour ago | December 8th, 2016 7:37 pm

I haven’t sleep on the university for 2 days but I am in.

C# .NET XNA  4.0 3D




Compo or Jam I don’t know yet….

My Base Code for LD 37

Posted by
1 hour ago | December 8th, 2016 7:11 pm

Once again I will be using my base code that I have built up since LD 26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d

– a simple game loop
– mouse/keyboard input processing
– image/sound preloading

Additional classes for:
– playing sounds (using SoundManager2)
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)
– image processing class to generate 8-bit style graphics

Since the last compo I have made fullscreen mode toggleable (with screenfull.js).

I also added a class with some procedural generation utility functions that can be used for map generation, for example Perlin Noise.

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs 😉

We’re In

Posted by (twitter: @atrillismith)
2 hours ago | December 8th, 2016 6:50 pm

We’re in for our second (third?) jam as a team.  Super excited that we can create an actual team on the new site!

We will be using:

Language: C++
Engine: Unreal Engine 4
Sound: FMOD (and probably others)
Graphics: Blender, Gimp, Krita

Our source can be found here: our git repo.

I’m in!

Posted by
2 hours ago | December 8th, 2016 6:49 pm

My first Ludum Dare, hoping for the best.


Also posting so I’ll have a reason to participate rather than just watching other people.

I’m in

Posted by
2 hours ago | December 8th, 2016 6:48 pm

Good luck, everyone~

I’m In, but not sure if I am please help?

Posted by
2 hours ago | December 8th, 2016 6:43 pm

I created account on the other ludam dare website. But thats all I have done, am I meant to do anything else? If so please answer in detail.

I plan on using Unity C#, Illustrator, photoshop,

Business as usual

Posted by
2 hours ago | December 8th, 2016 6:15 pm

Posted by (twitter: @aplayware)
2 hours ago | December 8th, 2016 6:00 pm

Working alone, I’m in for the usual cycle of a thrilled friday, frenzied saturday and drastic sunday.
I’m also repeating my last “I’m in” post in a shameless way.
This will be my 15th LD!
Trying to overcome 3 last failed LDs (ouch) and finish *something*

Code/Engine: Visual Studio 2013 (C#) / Unity 3D 5.4
Art: Photoshop CC
3DModel: Blender / Sculptris
Music: FL Studio 11

Previous entries:

LD #33 You are the Monster
When the Stars are Right
#46 Theme(Jam)
LD #32 An Unconventional Weapon
Shield of Eternal Night
#215 Overall(Jam)
LD #31 Entire Game on One Screen
Chefs Legend
#42 Innovation(Jam)
LD #30 Connected Worlds
Stellarlink Corp
#72 Innovation(Jam)
LD #29 Beneath the surface
HammerHead in the Sea of Monsters
#77 Graphics(Jam)
LD #28 You got just one
 Hard Point
#208 Fun(Jam)
Hard.Point Icon
LD #27 Ten Seconds
Mission Luna
#29 Innovation(Jam)
LD #26 Minimalism
Alien Raid
#155 Mood(Jam)
AlienRaid battle
LD #25 You are the villain
#82 Theme(Jam)

Sticker Knight, an Open Source Platformer Template

Posted by (twitter: @ponywolf)
2 hours ago | December 8th, 2016 6:00 pm

We built a little open source platformer in CoronaSDK–thinking we’d use it some of the classes as a starting point if we made a platformer in a jam in the not too distant future. Alas, we’ll be too busy and won’t be in the December jam.

Our loss is your gain :)

Grab the source code from itch.io.

Second Time Around

4 hours ago | December 8th, 2016 4:43 pm

Well this will essentially be my first dare! However this is my second entry as i have previously entered but failed to produce due to lack of a good computer, however thats now resolved so let the dare begin and good luck and best wishes to everyone who takes part in the dare!

Happy Making!

I’m In!

Posted by
4 hours ago | December 8th, 2016 4:24 pm

Second time taking part in Ludum Dare. Been far too long…

So many reasons to make a game this weekend!!

Posted by (twitter: @twitter.com/selzier)
4 hours ago | December 8th, 2016 4:00 pm

I’m in!

Posted by
5 hours ago | December 8th, 2016 3:42 pm

I’m ready to roll out with another game.

Good luck everyone!

I’m In!

Posted by
5 hours ago | December 8th, 2016 3:39 pm

I’m in for my third Ludum Dare. I am super busy this weekend and will probably have all of 6 hours to devote to making a game… unless I stay up all night… should be interesting.

I plan on making an Android app using:

  • Godot Engine
  • Paint.net
  • SFXR/Audacity/Piano (like a real piano)
  • Umm… Notepad++ for config files if needed….
  • Water (cause I’m thirsty)
  • That’s it I guess.

Can’t wait to try all your guys’ games!!!!


I’m in !

Posted by (twitter: @yamzho)
5 hours ago | December 8th, 2016 3:36 pm

I’m in with my coffee and stuff !

GL everybody !

Need Music and SFX?

Posted by
5 hours ago | December 8th, 2016 3:35 pm

Hi! I’m a composer and sound designer willing to participate of the upcoming jam. If you need some music and SFX maybe we can work together.

Some of my works:       https://soundcloud.com/schneider-souza     http://schneidersouza.tumblr.com/


See ya in the jam.


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