I was going to do a video for this, but it’s a lot faster for me to just write.
I’d like us to change the Hashtag (#LD48). It’s a common source of confusion for new participants (“I thought it was LD 31?”), which is about half of everyone participating in Ludum Dare events. And given all the other Ludum Dare numerics (72 hour jam, 48 hour compo, every past event), it’s helping nobody.
My proposed alternative is:
When we started Ludum Dare 12 years ago, the term “Game Jam” hadn’t caught on. Instead, we took our inspirations from the Demoscene (i.e. “compo”). Nowadays though, Game Jams are what people call what we do. And even if you don’t know what a Game Jam is, you probably know the music term Jam/Jamming, or the sugary spread you put on your toast (arguably both are accurate descriptors of what we do).
It’s unfortunately to change something we’ve been doing for 12 years (calling Ludum Dare LD48), but it’s a necessary step towards helping more people understand what we do.
This doesn’t solve the confusion between the Jam and Compo, but I think it’s still a better problem to have than having no idea what we do.
PLUS: ldj.am was available. Should make a good URL shortener.
I’m a bit late to this. For a while after LD #30, I was working on trying to get my entry to the point where it was sellable, but I’d ditched that a while ago to work on a different, more in-depth project (a 2D MMO) but I figure I’ll use the October Challenge as an excuse to dig back into it for a while.
Here’s the itch.io page:
I’m fairly certain that is still the original compo version, however.
I am doing the October Challenge this year! I like it so far.
Arround the middle of september, I came up with an idea for a top-down multiplayer boxing game. I started to work on it a little (with the idea in my head “Maybe October Challenge?”), but then the first day of october I realized it was boring and I wasn’t motivated enough.
Then I came up with a idea for a real-time defense game(when I later realized it’s a little like One Wall), and I started working on it but I couldn’t spend as much time I wanted because of school. I had much motivation thought. I wanted to push out a public beta-crap edition wednesday the 15th, but school and real life came in my way again. I got vacation which you would expect to work more on the game, but I had to go to many places. After the vacation, I had to “refresh” my mind again and it felt really weird to abandon my game for a few days. I felt like I should finish it. I also got the feeling like “how am I going to release this?”
Yeah. I am 15 and I feel like I am not a game-designer-programmer-professional-super-nerd-that-has-awesome-games. My goal was(and still) to release a game and make some money out of it, since I clearly have no job but I still have the urge to buy things.
I am wondering if anyone would buy my game. I don’t know if people like the game because it’s fun, I better hope so even thought I made the graphics in MS Paint and the game isn’t that original. To be honest, I rarely buy games(I rarely buy anything because of the money). I only pay for awesome games.
Now the trouble is to actually release it. I hope halloween will be my date, I only need to make it playable and then choose the humble bundle or itch.io, then it should be done(I am not saying I won’t work on it after it’s release! :D).
A screenshot taken while programming the spawn system for the weird enemys. Yes those are evil hamburgers. (taken October 20th)
Almost a year ago I was posting my “I’m in!” post for the LD #28 (You only get one). That was my sixth Ludum Dare in a row.
I made a game in which you had to play some kind of 1vs1 soccer game and get the ball back when it got out of bounds. It was funny to play with friends, but I just let it sleep on my hard drive. Around February, I decided to give it a chance and started working on the game, changing some (many) mechanics but trying to keep the gameplay. And in the summer I released the game on OUYA ,Gamestick and Amazon’s Fire TV.
Today, I’m posting again to announce that the game is on Steam Greenlight, it’s fully playable and I’m still working on adding more awesoness to it! Like online multiplayer, 4 players, more game modes, etc.
It’d be great if this community could take a look at my game and vote. I’m not asking for a yes, just for your honest opinion.
The second beta version is ready for testing. Everything should work now. The music in main menu screen is still missing, but everything else is there. Please test and tell me how you like it and if you think something needs to be improved.
If you installed the first beta, please remove it from your Android. Due to updated libGDX, the application package name has changed (from com.bigosaur.gos to com.bigosaur.gos.android), so Google is treating this new one as a separate application and won’t update the game if you have already installed. You have to install this one as if it was a completely different game. Sorry for the inconvenience.
Hello LD goers! I come forth with an idea. A while ago I was watching my friend play a game about selling drugs, and I got an idea, which I think is amazing. The idea is a, mini-game based, micromanage them-up, based around growing and selling drugs. As the idea progressed, I started writing stuff down, before long I had about four pages of ideas. I’ll spare the details, but the gist of the game would be buying pots, seeds, equipment, materials, etc. Planting seeds, operating machinery, just generally making drugs. Then working street corners and selling the drugs by hand. Eventually you’d be able to buy more property to hold equipment, drugs, etc. You would also be able to hire people to automate different parts of the process (making the drugs, selling them, etc.). All while doing this, the more “dirty” money you spent/earned, the more attention from the cops you attracted. Eventually they would raid your properties, freeze your earnings, etc. That’s where money laundering would come in. You could buy businesses and launder percentages of your money through them to lower cop suspicion.
The point of this post is more than anything to see if someone would be interested in a game like this. For the amount of work this would take (for me), I’m not sure I’d be willing to go through with it unless someone would play it.
First off, I’m already getting excited at the prospect of LD31, it seems to have come around so soon!
I’m new to Unity, and have got the latest version installed (as well as Blender) and was wondering if anyone knows any good resources to help me get a bit further in 3D or 2D and learn in a bit more precise way than the (very helpful) video tutorials that Unity provides. I’m not an absolute beginner as I know a tiny bit about C# and the basics of Unity. Any help would be appreciated as I’m hoping to use Unity for LD31 instead of Pygame (which was one of my most painful and long-winded game programming experiences).