I was planning to post one of these favorite entries-posts when I reached a hundred games rated, but since I’m nearly there, time is starting to run out, and since I wont have time to rate games during the holidays I’m going to go ahead and post at 84 rated entries.
And because ‘Deep Space’ obviously was supposed to be the theme for LD31 I’m going to post about my favorite entries fitting that theme (not really, almost all of my favorites for this dare just happens to be set in space).
A very well polished, and quite hard, shooter set somewhere in space. Retro music and graphics creates a very cool atmosphere. Gameplay is simple but fun, a couple of collectable power ups gives the the game some variety.
A murder mystery (and more) set in, well, space. Made by people behind ‘Gods will be watching’, ‘Nihilumbra’ and ‘Super Rocket Shootout’. Gameplay is a bit different from most mystery-games and I think the player actually is rewarded for thinking on his/her own. Has several possible endings.
This probably doesn’t need an introduction. Everyone interested surely has played it by now since I’ve seen it on so many lists? Still it clearly deserves to be on here. One thing I really like about this entry is the feel of its buttons.
Basically a survival game where you have to save humanity (and their robot overlords) from extinction by finding a new planet to colonize. I the mean time you have to manage the energy, oxygen, supplies, and embryos aboard the ship and make som customisations to the ship itself.
Short but very atmospheric metroidvania game which isn’t explicitly set in space but still has a very spacey feel to it. The developer didn’t have time to implement player damage, but the puzzles and atmosphere of the entry still makes it one of my favorites.
Another one not explicitly set in space but come on, it has ‘ROCKET’ in its title. That’s close enough no? The game is a short exploration and puzzle game that’s really worth the download and short time it takes to play. Again a very atmospheric entry. I seem to be a sucker for those.
This one isn’t set in space (or is it?) but still makes it on to the list. The entry is a very well executed metroidvania/platformer which basically is a series of problems and clever power ups you have to collect along the way to solve them. It is also challenging, I probably died about 30-40 times while playing it but that isn’t a problem since you have unlimited lives and the game has several checkpoints. At the time of writing this post the game only has 11 comments but every one of the commenters seems to love the entry. The game sadly lacks sound.
Ok, this doesn’t seem to be set in space either but maybe in a parallel universe. You play as an obsolete CRT-monitor going postal in your old office. Shooting people with the stapler alone makes it worth playing.
1. Paper Dance – http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12204
4. Entire game on one screen – http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=43032
5. Dogs Peeing Everywhere – http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=47629
Special Mention(For their fresh and Original gameplay mechanics)
1. Cube clickr – http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7317
2. Fill the Bar – http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44195
Finally, Plz rate and Play my game
Kuch Bhi ! – http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41447
I’m thinking about polishing it and publishing on Google Play Store…….plz give me your opinion.
Last time, I made a massive list of games that stood out for me so far. Well, with such long live streams and with a lot more games under my belt (92!), I had to make another list. So without further ado, here are games that stood out for me, in no particular order:
(Note: The games I’ve played so far are listed here: https://docs.google.com/spreadsheets/d/1RbvfWHMb-vWmYBagjjnfVAMKugG1vgQ41QFQ_Wa4YjE/edit?usp=sharing)
A super-hard, broken platformer that still made me intensely satisfied after beating it! Man, how long has it been? Welcome to my list of super-hard-games-that-I’m-still-fond-of.
Have a Twitch stream? It’s time to play MAN vs TWITCH, a hilarious twin-stick shooter where your chat-mates spawn enemies and hazards for you. It’s unfair, but a good fun nonetheless.
Even though it’s slow and tedious, I just love the how creative this game uses its simple game mechanic: attract dots using a single point-light. The important part is to use the walls to prevent the point-light from spreading at the wrong places.
Now this is how you combine two unlikely genres! In Screen Ego Aegis, you use both twin-stick shooter controls and tower defense elements to defend yourself.
Another rhythmic music game!? One with hypnotic abstract graphics? Sold! Beat+Trak takes a Simon-says approach to rhythm games, so it’s an interesting contrast to RIZUMUDEKATTO, which is more active.
No, I’m pretty serious: I had a lot more fun with a coin toss simulator than you’d think. Instead of determining whether you’re going to get heads or not, this game involves destroying anything fragile in the room. It’s a classic in my book.
Want to be a complete jerk and have full control over the TV’s channels? Banana TV is for you! In this game, you attempt to predict who your audience is going to be using environmental clues, then lay havoc on them by….forcefully making them watch something awful. The caricatures in this game are absolutely hilarious!
War is being waged on a single petri dish as your cells multiply and kill off opposing cells. This bizarre simulator involves dropping chemicals to assist your own cells in an attempt to take over an entire colony. Fascinating and mesmerizing, though a little hard to comprehend.
For all the missteps this game makes when it comes to combat, its unique paper-cut-out graphics and twisted story makes Case #31 so memorable. There’s something magical when the scene switches over, placing all the props into a new stage for the story to play out.
It’s no secret that I love puzzle games, and PhotoBound has them in spades. Not only does it carefully teach you how the game mechanics work without instructions, its puzzles are incredibly creative and difficult to boot. I recommend it, 100%.
A classic tile-based puzzle game with the creepiest snowman ever. In this game, you build snowmans using the limited amount of snow-tiles scattered throughout each level, and it will stump you. Hard. And I love it!
This game gets a mention due to its adorable (and in my opinion, stellar) audio design. Sure, it’s just Katamari Damacy with terrible camera placement, but just listen to the game! It melts my heart (and inflate it 3-times as large; emotions are weird).
I never expected a MMO for Ludum Dare, let alone a MMO snowboarding game. Yet, here we are. This game deserves a mention for its technical excellence, creating a fun, very polished arcade game where you play against other people to score as many flips as possible. It’s chaotic fun!
It’s hard to make a balanced multiplayer game when you’re on a deadline, but Platform 31 achieves just that. This simple sideways shooter pits two robots against each other. Lots of elements help turn things to your favor, including barriers, power-ups, and controls that can swerve your bullets around said barriers.
Man, this game succeeds in giving me a jump scare. This horribly unfair arcade game does have a few (or one, really) trick up its sleeves that made it more than just a game on an old screen. Play it, find out for yourself what tricks it has for you!
Bugs are inevitable in nearly all software, especially games. This game is a rare example that takes full advantage of its bugs to create a surprisingly unique experience. Take note: accidents aren’t always failures!
A puzzle game where you fold your way through. Not only is it creative, but it’s one of the few puzzle games that has more than just a few solutions per level. Plus, it stumped me multiple times, and I like that.
Have you ever wanted to play Tetris Attack, Snake, and Pong all at the same time. Neither did I, but apparently this game cared enough to make you go through that torture. A messy game, this game will constantly keep you on the edge of your seat.
Easily the most fun I had this entire Ludum Dare, 1 Screen Hero is challenging, puzzling, full of action, polish, charm, and…oh, it’s just soooooo good! I highly recommend checking out this randomly generated rogue-like Zelda-thon.
This point & click adventure game has voice-acting. And yes, it’s really awesome voice-acting. The puzzles are pretty interesting as well, as with unlocking multiple endings. And, oh gosh, what a bleak story!
Yes, this is yet another joke game, and yet it’s one of the few that really struck me emotionally. It’s such a wonderful experience to play a game that comes out of the left field, and this, well, this was really unexpected. Be prepared for some surprises, because this game is packed with them.
Polish. This twin-stick shooter has it, and in spades. Despite its lack of innovation, it’s addicting, feels great to play, and strongly encourages you to best your score. There’s a lot to learn from this game, and I had a lot of fun playing it!
What an intense puzzle game! Walk to the door involves controlling the window our hero is walking on to direct his movement, and it’s absolutely astonishing how invested you get into the unique puzzle layout the creator laid out for you. A wonderful experience all around, this is a game you don’t want to miss!
we have been trying to find time to bring you an update for a post jam version of our game, but unfortunately it takes a bit longer than we thought. Among other things at the last Berlin Mini Jam, where we wanted to finish the update, we lost a couple of hours due to hardware difficulties …it’s still happening though. We fixed a couple of bugs and implemented new features (from your feedback, eg. improved sounds, incentive to move around) that really change the dynamic of the game and make it much more challenging and fun, but there are still some things on our list. For those who haven’t played our game yet, please try it out and leave a comment. We will play your game as well and give you feedback.
And you are allowed to kill a lot of mutant children on the way!
Our game “Of Carrots and Blood” is a funny shooter about a bunny defending a giant carrot from hungry mutant children in the woods.
Sounds good? Then please give it a try and tell us, what you think!
RATED R FOR RED!! (it’s kinda bloody so not appropriate for children ^^)
My goal is to a) run out of games on my list or b) get to 100 Coolness — whichever comes first!
If you still want your game played and rated and given some amazing-tastic, in-depth feedback, there is still a chance!
With all of your awesome comments about how we should keep going with the project.
I have been giving a lot of thought to doing a post-compo, and have decided that I’ll only work on a post-compo version is if it was to be a full-fledged game, not just bug fixes. In order for this to become a reality, I really need a community backing it. I have created a Google group and if we get 15+ people to join, then I’ll start working on it. Basically, I’m looking for an audience for the game. This is extremely important to us because there’s nothing worse then pumping your heart and soul into a project to realize that no one cares to even play it when you’re done, which has happened to us before.
If you want to join the group, then go here: GOOGLE GROUP and apply for membership. I don’t want to make this group public, because this will act as the dev group. There will be a section for public builds if it makes it that far.
Everyone wanting the project to go forward join the Google group to push this project forward we are currently at 2/15 people. I’m creating the group for:
– People who want to be involved in making this a good game.
– People to play builds and tech demos for new mechanics.
– Anyone who interested in our concepts and art techniques.
– Everyone who wants to play a better version of this game.
The thing is it might take us a while to make this game and Ludum 31 will be long gone in that short amount of time. This makes it really hard to show the final product to everyone who wanted to see this go further. The Google group gives us access to email addresses where you can be reached when new versions are out. It also provides feedback for us when things are broken or just bad ideas. By joining you have no responsibility just access to early versions and test demos. This will be a closed day-one alpha test group basically.
If you haven’t played our game, please check it out and let us know if this is a good idea (CLICK HERE TO PLAY). Leave a comment here if you would like us to play your game in return. Thanks in advance for your support.
-UPDATE: We are currently at 5/15 people in the group, and so far the introductions have been awesome! We have a diverse set of people who are very talented. This leads me to believe that starting this sub-community was such a good idea. I feel like we will learn a lot from each other and if nothing more further our skills for next Ludum Dare. I really urge you to join if you’re least bit of interested. I have plans to release a post mortem so everyone can understand why our game is it current broken state.
Now my game Node Alpha is gold. I have created 12 levels (+3 as tutorials). I remind you that this project has been developed for this last LD session. Node Alpha is a puzzle 3d in which you must link different artefacts by an unique lazer beam. Focusing on each artefact you can use the three mouse buttons in order to adjust angle of each artefact and to displace them on dynamic surface. Maybe you should spend five minutes to understand these mechanics. This game is free – my gift for you. I will be happy reading your feedback. Thank you all for your vote and comments. I wish you the best for 2015 ++
Mon jeu Node Alpha est maintenant gold. j’ai créé 12 niveaux (+3 autres en guise de tutoriel). je vous rappelle que ce projet a été développé durant cette dernière session LD. Il s’agit d’un puzzle en 3d où vous devez lier entre eux différents artefacts par un rayon laser unique. En vous concentrant sur chacun des artefacts, vous pouvez utiliser les 3 boutons de la souris afin de modifier l’angle de chacun des artefacts – aussi pour les déplacer sur les surfaces dynamiques. Peut-être vous faudra-t-il passer cinq minutes afin de comprendre la mécanique du jeu. Ce jeu est gratuit – mon cadeau. Je serais très heureux de considérer vos impressions. Merci pour vos votes et commentaires. je vous souhaite le meilleur pour 2015 ++
Вот! Я совершил мою видеоигру Node Alpha. Я напоминаю вам, что этот проект был создан в течении этого LD31. Вы можете скачать её бесплатно. Это мой подарок для вас. Я буду очень рад, читая ваше мнение. Конечно же, я надеюсь, что Node Alpha вам понравится. Спасибо большое вам за оценку и комментарии. Желаю вам только доброго за 2015. До свидания мои друзья ++
A little list about my favorites for this Ludum Dare :
The Paper dance
Beat Bop Delice
Path of Thorns
Here is some concept art of my game.
I know you guys like this kind of stuff behind the scenes, so I post it here for you.
Basically, you are a three-legged eyeball that tries to escape from growing swarms of liquid spikes. The idea came… as is, I cannot explain. I liked the idea of a man with an eye as a head, like if he was always alert.
The spyx (say spikes) are just enemies that can spout up from the ground and that looks harmful just by looking at them.
There is some elements that I had not enouth time to incorporate, like snowmen that spawn randomly just to block passively your path, others kind of spyx and a sticky ground that slows you down.
The first drawing is the brainstorm. the second is some character research.
All graphics, animations and sound effects are made by me during the compo48.
Drawings are made with Black Ink, an amazing software that is still in development, and with my Cintiq 13HD.
I made all sound effects with Sunvox. I consider it like the ultimate tracker software, like you can create your instruments with deep customization, combine everything and create great and unique sound effects (it’s good for this, but not the main point).
My first ever entry in the Ludum Dare competition was quite fun to make. The game is about a condemned librarian in hell, sentenced to stack books for the rest of eternity!
I also hope it’s fun to play, and I’ve gotten some positive feedback so far.
Hop over rainbow fences as a beautiful pony in this fantastic
soul surrendering pony jumping simulation. If you hit a fence? You can keep playing! Just insert your soul another coin :D:D:D I am not the devil!
We have began work on a post compo version of Duck, Jump, Die!
Duck, Jump, Die Will:
- Be an entirely new game designed from scratch
- Be made with mobile devices in mind, rather than just a port of a PC game
- Feature new and improved graphics
- Feature hundreds of new obstacles, collectibles, and costumes
Duck, Jump, Die Will Not:
- Just be a bug fixed version of the jam submission (We already have that!).
- Just be a port of the already bug fixed PC version