Are we porting game history to new site?

Posted by
5 days ago | April 20th, 2018 5:16 pm

I only joined in 26 – but it’d be cool to see the complete history of everyone’s games, and their evolution through compos / jams. :)

Wallpaper

Posted by (twitter: @_udo)
5 days ago | April 20th, 2018 12:49 pm

ld41-bg

How to tackle LD41!

Posted by (twitter: @timbeaudet)
8 days ago | April 17th, 2018 5:39 pm

Hello Ludumites,

I’ve been told I pronounce LudumDare wrong, but regardless of this fact – check out my latest development log for some of my top tips on participating in a game jam!

Is there a way to transfer your history to the new site?

Posted by
11 days ago | April 14th, 2018 3:32 pm

I find it a bummer on the new site it says my account is 8 months old and has 0 games connected to it. Is there anyway for it to acknowledge your games on this, the legacy site?

I’m in!

Posted by
14 days ago | April 11th, 2018 2:12 pm

Do you need music for your game? I am here!

Posted by
14 days ago | April 11th, 2018 2:12 pm

I’m an advanced aword winning composer/sound designer. I will be glad to participate in LD 41 with aword winning team or solo participant.

Goodbye legacy site!

Posted by (twitter: @MasonYoung)
20 days ago | April 6th, 2018 1:36 am

You will be missed. To the future!

AHOJ

Posted by
21 days ago | April 4th, 2018 11:55 am

AHOJ

Moving to ldjam.com

Posted by (twitter: @PPLorux)
28 days ago | March 28th, 2018 9:53 am

Hi guys!

My last entry was for ld26 (wow) and I want to participate to the next one but I can’t log in with my legacy username and password.

Do I need to create a new one or is there a step that I missed? I didn’t find the answer online.

Hope to test your games soon!

Cheers!

Streaming Games and Game Jam entries tonight

Posted by (twitter: @stalkjimmy)
47 days ago | March 9th, 2018 1:51 pm

TL;DR; game jam/indie dev open mic night I play the games and give feedback everyone hangs out in chat.

Hey everyone! TigerJ here after not participating in any LDs since LD27 I was recently called out by a buddy of mine who talked me into Movie Game Jam over on itch. Since then I have started a twitch channel, and I am hosting a show where game devs and game jam participants can hang out together while I play their games (finished or not) and give feedback.

If you have a game you would like played or want just to hang out feel free to come by this evening (5 pm eastern time – 2 am) I will be streaming for a large window to accommodate many international devs.

Thanks so much! Keep making games! (I will be in the next LD with an entry)

https://www.twitch.tv/tiger_j

pygame blogging

Posted by
58 days ago | February 26th, 2018 6:40 am

I’ve been blogging a bit this month about pygame stuff (python game library).

I kind of wish there was a new ld48 on much sooner. Oh well.

Anyway, you can follow my pygame development updates on here: http://renesd.blogspot.com/search/label/pygame. It’s a mixture of stuff about SDL, SDL2, multiplatform development, website development, raspberry pi stuff, and a healthy dosage of python related nonsense.

Which I should probably get back to rather than write on an old website that’s probably going to get closed down any day now?

made a “Walking Simulator Starter Kit”

Posted by
63 days ago | February 21st, 2018 1:36 pm

If you are on a gamejam with short time and you dont want to code basic stuff like a pick up system or even how doors work in UE4 then you can simply use this tool #FPEkit. I made some walking simulators in my time here but I used unity and didnt got into coding but with the easy to use Blueprints (visual scripting language) in UE4 I got into it. It may seem as a lot of work at first but this tool can cut some time with examples and plug and use codes. Everything to get you started with

First Person Exploration Kit is a starter package to create a First Person Environmental Exploration or “walking simulator”.
It is easy to use & cheap. It is build for the Unreal Engine 4.
https://kai20.itch.io/exploration-kit

If you want to see the tool you can download the demo or simply watch that video below

2nd Alakajam scheduled for February 23-25th

Posted by (twitter: @AlakajamBang)
76 days ago | February 8th, 2018 5:41 pm

UPDATE: The jam is on, and the theme is “You can’t see everything!

banner-akj2

With two months having passed since the last LD, some of you might miss jamming already… Well good news, the 2nd edition of the Alakajam! event starts soon!

If you’re free on February 23-25th, you might be interested in joining our young community for a week-end of jamming:

  • The two weeks prior to the jam are dedicated to an original 2-step voting system (Week 1 = submission/voting, Week 2 = shortlist ranking
  • The jam itself lasts 48 hours, both for solo & team entrants, with start/end times suited to Europeans (7pm GMT)
  • Two weeks of community voting then take place until the winners are announced!

Our first jam back in September was great fun, ending with 50 games and some really awesome entries! We hope to see you there :)

1st LD Projects at the end of the year

Posted by
77 days ago | February 7th, 2018 3:48 pm

Hey guys! I have some awesome new projects to share and some really exciting news! Today I released my newest EP and a track that I collaborated with D3ST1N to produce. Here is a update of some of what I’ve produced since Ludum Dare.

Psychosis

Psychosis is DEFFINATLY the best track I’ve produced yet, and it collabing with D3ST1N was just awesome. His style is so aggressive and fun, I had a blast collaborating. Combining our style was just beautiful. We both have similar aggressive dubstep styles, but yet our styles are so different. The combination was just amazing in my opinion. I really hope you enjoy listening to this track as I much as I enjoyed creating it.

Hey! We did this little thing for this weekend using Defold!

Posted by
77 days ago | February 7th, 2018 3:48 pm

It’s my second time using Defold now, and I’m starting to like it more and more! It crashed a few times, but other than that it was a pleasant experience 😀

Anyway, the game idea is to build an automated recycle plant and uh, make a profit or something(?). We only managed to build conveyor belts and item splitters, but we wanted to make it a bit more sim city-esque where you would build different types of material processors / furnaces that converts materials into energy or sub-materials that is needed to run the facility, factory workers that would run the machines, paid contracts from the city that you could accept in order to generate cashflow etc. But for a ~24h game it’s pretty fun.

Web and keyboard controls:

Arrows – Move robot
Space – Grab trash
Z/X – Toggle build selection
Enter – Build selection
Shift – While moving, dashes robot forward
Desktop and gamepad controls:

Left stick – Move robot
Cross (PS4), A (Xbox) – Grab trash
Shoulder buttons – Toggle build selection
Square (PS4), X (Xbox) – Build selection
Left trigger button – While moving, dashes robot forward

Made a tool to convert images/videos into 8Bit/Pixel Style

Posted by (twitter: @DavitMasia)
80 days ago | February 5th, 2018 4:31 am

If you are on a gamejam with short time and you need some pixel assets you can use PixaTool that easily help you to convert images/videos into 8bit / Pixel style.

So you can use 3D render images, illustrations or painted images to give that PixelArt feeling. Also have batch processing and can export videos, look the info in the official page and their tutorial to learn how they are done.

Here is an example of the conversion quality
Textures_showcase_example_v2_px

Software link: https://kronbits.itch.io/pixatool

Hope you like it! 😉

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