Ludum Dare 36
August 26th-29th, (Starts: Aug 27th 01:00 UTC)

Theme Voting
Log in and choose the theme for LD36!

Welcome to Ludum Dare 36!

Posted by (twitter: @_sorceress)
1 day ago | August 24th, 2016 12:36 pm

Greetings everyone, and Welcome to Ludum Dare 36! It’s almost time to start jamming, but first we must choose our theme. Click the image below to Vote for Ludum Dare 36’s Theme! The highest scorer will be revealed on Saturday August 27th 01:00 UTC (Friday 18:00 PDT | Friday 21:00 EDT | Saturday 02:00 BST | Saturday 03:00 CEST | Convert to your timezone here).

Theme Voting!

For reference, results from rounds 1-4 are available here.

Join us on IRC (#ludumdare on for the theme announcement!

Keynote! This time hosted by McFunkypants

Important News

As you may have seen in recent discussions, PoV is not hosting Ludum Dare this time around. The community was polled and wanted to run an august event regardless. In acknowledgement of PoV’s concerns, the community were willing to forego the game rating phase after the event.

We looked at all of our options carefully for a few days, and (omitting all the arguments here) decided that LD36 will have no ratings phase, so please be aware of that.

Some users expressed fear that this decision would have a negative impact on the number of plays and comments each game receives. While some users felt that feedback was always more valuable than ratings. Taking this all into consideration, we created Feedback Friends. This mini-site recreates LD’s Coolness system, where giving comments on games should earn you comments on your game in return. You’re encouraged to use this mini-site to search for entries deserving more plays and feedback. So I hope each of us will play and comment on games as much as before, despite the changes. :)

Good luck to all participants. See you on the other side!

Credits: Sorceress: LD36 organiser; website maintainance | Tijn: theme slaughter coding; website maintainance | Wan: feedback friends lead coding; web hosting | Rnlf: theme sorting; user moderation | Frozen Fractal: feedback friends coding and support | additional contributions from: Liamlime, McFunkypants

Many thanks to the team for making LD36 happen!

Introducing the “Feedback Friends” mini-site!

Posted by (twitter: @mkalamalami)
28 days ago | July 28th, 2016 4:46 pm | 60 love | 49 Comments »

I am in!

Posted by (twitter: @Zazanxors)
3 minutes ago | August 25th, 2016 11:53 pm

Can’t wait to get started, especially after seeing the final round themes – there really is a lot of good-looking stuff in there this time around. I’m particularly curious to see what Level Changes While Your Playing or especially Plan Then Execute may bring to the table.

Oh, and as for my tools of the trade:

Game Engine: Unity3D
Coding Language / IDE: C# / Visual Studio
Graphics Tools: Paint.NET, Gimp, Inkscape
Audio Tools: Beepbox, Chiptone

That said, good luck to everybody – looking forwards to seeing what the weekend brings!

I’m in!

Posted by
46 minutes ago | August 25th, 2016 11:10 pm


This Ludum Dare will be different than any other that I have done before, originaly I was planning on have a fluid 48 hour compo experience. Unfortunately, some plans have arisen and now I’ll be losing most of Saturday to a family “trip” but I am optimistic that I’ll be able to finish the compo, although if I don’t I’ll be finishing the jam and that’s no question!

Tools that I will be using are as follows:

  • Unity3D for game engine.
  • Visual Studio 2015 Community for IDE.
  • Blender (if I do 3D) for 3D art.
  • Photoshop CC for advanced 2D art.
  • Paint.NET for simple 2D tasks.
  • Abundant Music ( for music generation.
  • Bosca Ceoil for music creation.
  • BFXR/SFXR for sound effects.
  • Voice for sound effects.

And as always I’ll be streaming the whole process live at: as usual!

Goodluck everyone!

I’m in!

Posted by (twitter: @Pillsef)
1 hour ago | August 25th, 2016 10:46 pm

I’m back for more :)

Tools will be the same as last time, since I didn’t have time to test a warmup project in that Unity thing. But SURELY next time.

  • Haxeflixel for library stuff
  • Pixen for spritey stuff
  • Bosca Ceoil for musicy stuff
  • BFXR for soundy stuff
  • IntelliJ IDEA for IDEy stuff
  • Red Bull, trail mix, and turkey jerky for snacky stuff

Ludum Dare is super important to me and I’m so happy it’s still happening. Thanks community! (and thanks PoV of course, for continuing to make Ludum Dare better!)

Mandatory I’m in post

Posted by (twitter: @sararycow)
1 hour ago | August 25th, 2016 10:39 pm

Here we are one more time. Here I am one more time rather, because like last summer I’m facing this Ludum Dare alone. Not a big deal but game will be way less fancy than if I did it with my usual partner ;(. Poorly made sprites and no music will be features of this entry (if I make it).

Negativities aside, I’ll be using the usual equipment. Unity, Gimp and cfxr gonna be there for sure, and maybe something new :).

Oh, before I forget, my partner made a little game for android phones and tablets, check it out!

I’m in, I think!

Posted by (twitter: @z6v)
2 hours ago | August 25th, 2016 9:32 pm

I thought I’d check the LD website for when the next one is so I can prepare, and it turns out it’s very soon!

The only problem is I haven’t chosen any engine/framework to use. I think I’ll use XNA since I’m most familiar with C#, however I’d love some suggestions! I’m experienced in C# and Java, but I’d like to use something which is able to be published to HTML5/web. If you’re wanting to evangelise your choice, I’d love to hear it


I’m in!

Posted by
2 hours ago | August 25th, 2016 9:28 pm

Coding: Java

Graphics: GIMP

Audio: Direct recording + Piano + sfxr

Strategy: Put real effort into designing the concept, and keep it simple!

Last LD I failed because I hated the concept I was working towards and I spent too much time getting an unimportant detail right.  This time I’m gonna stick to things that won’t require so much time to get right, and find an idea I love before getting started.

Going to Try Again!

Posted by
2 hours ago | August 25th, 2016 9:21 pm

Excited to try the Jam again and make a game with my kids.  I plan on using this as an opportunity to learn Game Maker Studio and Pyxel Edit and Bfxr, and hopefully have some fun along the way.  :)


I’m In! :3

Posted by
2 hours ago | August 25th, 2016 9:10 pm

This is my second LD, unfortunately, I was sick in during my first one, so I didn’t get much done. Anywho, I’ve been looking forward to this since the end of the last LD! 😀

I’ll be using:



MS Paint (ew)

Possibly GIMP depending on the theme.


And whatever stuff I can find to do Foley! XD

We’re in!

Posted by
3 hours ago | August 25th, 2016 8:38 pm

Got an awesome team to work with this year. Looking forward to what we’re going to produce!


Posted by
3 hours ago | August 25th, 2016 8:27 pm

Wallpaper Ludum Dare 36

I’m in again + charity livestream

Posted by (twitter: @yepnix)
3 hours ago | August 25th, 2016 8:20 pm

Looking forward to my second LD, using PICO-8 again for all aspects since I haven’t brushed up on any other tools in the interim.

What is different this time is that I’ll be livestreaming my progress. I’m taking this opportunity to turn it into a charity event to gather donations for the American Red Cross disaster recovery fund to aid those in southern Louisiana, my home state, hit by the massive flooding. You can check out the campaign here.

Good luck, everyone!


I’m In!

Posted by
3 hours ago | August 25th, 2016 8:05 pm

24 hours until start …

I’m so freaking nervous, don’t know why … maybe it has to with the fact that I’m completely unprepared. I planned to do the minild, but I have bad habit of playing games instead of creating them.

But I guess that’s what Ludum Dare is about, daring to create a game on a weekend even if you think you couldn’t do it in a year.
So I will do it this time, even if my game ends up being as simple as pong, as ugly as my avatar, as fun as being waterboarded by the CIA,
I will create a game.

I’m in

Let’s Vitamin!

3 hours ago | August 25th, 2016 8:04 pm

I’m in! Just <24 hours to go! I am very excited to have a clear schedule for participation this time around, and I am hoping to give it a good shot and have lots of fun.

Given my lack of preparation and experience developing game engines from scratch, I will likely use Unity or GameMaker for development. (Depending on the game idea!)

Tools I enjoy and will likely use includes:

Visual Studio / Atom for code

brfx for sound effects

Photoshop CS6 for sprites / art / ect

GitHub for a repository


I’m not sure what to use for creating music for the game, so I will have to do some research into that before everything kicks off.

Take care of yourselves this weekend, food, sleep, water, movement, ect~ and most of all, HAVE FUN~



Posted by (twitter: @need12648430)
3 hours ago | August 25th, 2016 8:03 pm

using godot, renoise, gimp, and krita! let’s jam! :)

Gearing Up

Posted by
4 hours ago | August 25th, 2016 7:27 pm

I feel like the intro video for this LD covered a lot of good points, but I would like to point out a few more.

Preparing Pre-LD:

  • Get your chores and any tasks that are on your mind done and out of the way.
  • Test out your tools and do any updates that are needed to avoid extra down time
  • Brain storm on what your limits are and use those as a guide once the theme is released
  • Clean up your work space, get a pen and paper.

During LD:

  • Plan out your time even if it’s just super general
  • Unless you feel super confident do not make huge changes to your game on the last stretch of the compo or jam. As is the custom, KISS(keep it simple stupid).
  • Take breaks, whether it be an hour walk or 5 minutes of petting your dog or cat. Often times your mind will still be thinking of your game and you may come up with something new and amazing.
  • (Opinion!) Make time for at least adding a background sound track or some sound effects AND a menu. It doesn’t matter if your game menu is just a play and exit button, if the player has to ctrl+alt+delete or alt+F4 your game it feels unfinished. Additionally, sound even a little can add a lot.
  • Have fun.
  • Make a reminder or alarm for key time points during the compo or jam. It is good to know how much time you have left and when to stop adding more and more features.

Post LD:

  • Share! A common thing to do once you wrap up is to write your after thoughts, what you did well, what you sucked at, and your thoughts on it.
  • Unwind and play some games, preferably ones your fellow ludum dare enthusiasts have made. Remember to leave comments, because you know that thrill you get when you see a new comment? Other people can experience that too!
  • If you enjoyed your game, keep working on it. Many games have become full releases that started out as compo or jam entries.
  • Learn from the community that keeps coming back. One of the biggest gems of ludum dare is that it is a smorgasbord of talent and creative new ideas.

Also, don’t forget to mark your calendar for the next one. And totally be prepared for it this time.. right? RIGHT!

Got a useful tip that I left out? Some new awesome tool? or maybe just overloaded with excitement?

Ludum Lair?

Posted by
4 hours ago | August 25th, 2016 7:24 pm

After months of retro speculation I have figured out why my game did so poorly at the last Ludum Dare and I thought I would share my discovery with my fellow dare’lings in hopes that it might help you step up your game skills as well.


At first I was quick to blame my games graphics.

Gems eaten for recreational use is strictly frowned upon.

Gems eaten for recreational use is strictly frowned upon.

But as you can see – my sheep were awesome and worthy of high praise.  My next thoughts were perhaps my game contained too many bugs features.  But working in a career that has me using Adobe products that often crash reminded me that it’s surprises that make the user experience even more exciting.


So if I did every thing right… what could I have done better?  So I thought, “What is one of the unifying characteristics that great minds have in common” ?

batman darth dexter drevil


That’s right!  They all have a base of operations from which they can polish there craft before inflicting its genius on an unappreciative audience (<– that would be the folks who scored my sheep low).


So… this time around I will not make the same mistake as last round!  This time I have built my Ludum Lair!  BuahahahahHAHahHAH!

From humble beginnings...

From humble beginnings…


Starting to take shape...

Starting to take shape…






Good Luck All :)

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