Even though I participated in many LDs now, I never actually published a game. Last month, I was sitting together with a good friend of mine and we lamented our habit of working on these lengthy projects in private, only to discard them eventually and then start something else. We decided to change this, to start putting things out there!
So we came up with this: we’re making one game every month of 2016, and we’re publishing every one of these games, as we hopefully get better at this over time!
Our first game is out now: Commander Wallis and the Tentacled Menace
It’s a turn-based retro strategy game, available for free on itch.io, for Windows, OS X, and Linux.
In this game, you take on the role of Commander Wallis, a medieval watchman who must protect the shrines of the Holy Spheres from a sudden onslaught of tentacled beings of unknown origin. It is your job to prepare the defenses, place troops, and then coordinate the battles.
We focused a lot on strategy aspects and issues of balance. As you progress through the levels, you get access to more types of units and defensive measures, and we wanted to make sure every unit and item in the game has a unique purpose.
This is a personal moment for me. For a non-game programmer like me, Ludum Dare has over the years been a tremendous creative outlet, and it’s these LD experiences that ultimately prompted me to try game development in earnest. What we need most of all is feedback, doesn’t matter if it’s negative, but it has to lead us towards actionable items on our upcoming games.
If you want to give me some feedback, or talk about anything really related to game dev, you can shoot me a message to: [email protected]