Ludum Dare 33
Coming August 21st-24th!

Ludum Dare 32 Results
See the winners!

Results for Ludum Dare 32

Posted by (twitter: @ludumdare)
10 days ago | May 11th, 2015 9:42 pm | 71 love | 35 Comments »

What’s next for Ludum Dare? (May 2015)

Posted by (twitter: @mikekasprzak)
10 days ago | May 11th, 2015 9:31 pm | 82 love | 15 Comments »

miniLD #59: Swapshop

Posted by of Chaotic-Neutral (twitter: @voxel)
16 days ago | May 5th, 2015 5:11 am

swapshop

MiniLD #59: ends May 31st. Theme: ‘Swap’

Download this spritesheet:

example

Redraw it however you like but keep it 128×128 pixels. Use it to make any kind of game you want. Towards the end of the jam, we all swap spritesheets, which means you have no idea what your game will end up looking like! Ludumdare.com doesn’t have a tidy way of facilitating swapping the spritesheets, so I’ve set up a simple submission form at http://swapshop.pixelsyntax.com

More details:

  • If you can’t make a game, you can still submit a spritesheet for someone else to use at http://swapshop.pixelsyntax.com
  • You can draw your sheet however you like. I recommend 16×16 pixel cells, but you can do whatever you want. Just remember that if someone’s game expects 16×16 sprites and yours are a different size, things are going to look (hopefully hilariously) wrong.
  • Only PNG files are accepted for technical reasons (and the easiest way to get transparency working).
  • You can download a random sprite sheet (at runtime if you like) from http://swapshop.pixelsyntax.com/api/randomImage
  • I’ll post an archive of all the submitted images at some point, so your game can cycle between all the spritesheets or something fun
  • Submitted images get random filenames. If you want everyone to know that you made a given spritesheet, you can put your name in the spritesheet somewhere.

Usual miniLD rules apply, whatever those are.

[ Submit | View All ]

Posted by
5 hours ago | May 21st, 2015 10:20 pm

SUCCESS

WIP flow algorithm

WIP flow algorithm


Or a great deal of progress, anyway.

(Those confused may refer to my earlier post.)

96h Jam with rules

Posted by
17 hours ago | May 21st, 2015 9:39 am

So 29th May 96h Jam with rules starts. I hope somebody from LD will participate.

Yes I know it’s takes time to participate in Jam (and you aren’t ready). So you may suggest Theme/Rule or play and rate games in Jam.
But you should hurry for suggestion because tomorrow after 10:00 (BSD) suggestion won’t be possible and theme/rules voting will begin.

Please, write you thoughts here (make comment on this post) – I’m open to new ideas.

Posted by
1 day ago | May 20th, 2015 6:23 am

I’m trying to create a “flow” algorithm, like how water and magma flow in Dwarf Fortress.

I’m having a surprisingly(?) difficult time of it…

Old ld now on mobile; Ninja Star!

Posted by (twitter: @@jagekiwi)
1 day ago | May 20th, 2015 4:22 am

20891-shot1 s2-08

                 Before                                            After

 

Finally! It took a while but the game is now finished and out on iOS (soon on Android)! From the concept it was at ludumdare to the actual game it has become, it’s gone a long way. And it feels amazing! First game me and my friend have worked on seriously, almost didn’t think we would finish it, but we did and I’m proud of not only the game but the achievement of completing what we started.

Old LD

Btw thanks for the feedback I got from that ludumdare! Now here, the game:

Ninja Star! is a puzzle game where you throw a shuriken, solving challenging puzzles in four different worlds.

In the game your mission is to get the ninja star to the goal in as few throws as possible, the ninja star bounces off of some objects but gets stuck in others.
As you progress through the levels you will encounter more interesting objects like bombs and teleports which you will need to use to your advantage.

You can get the game for free here!

After playing 1 and a half world you choose to pay 0.99 usd to unlock all of the levels and remove the ads.
Here is a gameplay trailer!
Please check it out and let me know what you think! Have fun!
Our website (wow!):
www.piggybackgames.com

Mini LD 59 Spritesheet

Posted by (twitter: @jezzamonn)
2 days ago | May 19th, 2015 5:36 pm

Here’s my spritesheet! And suddenly, your game is a roguelike!
roguelike-scaled
… or a roguelike-like, or whatever.

I gave each letter a walk cycle, and made them a little different when they’re not facing forward so that you can still tell what direction the character is facing. Just in case that’s needed for someone’s game.

I can’t make a game this time round, but I’m looking forward to playing some games!

Mini LD – Swap shop PYXEL template

Posted by
2 days ago | May 19th, 2015 5:19 pm

Hi… If somebody planning to use PYXEL EDIT , here is swap file in .pyxel format

DOWNLOAD

Art done, time to code next two weeks. Not only.

2 days ago | May 19th, 2015 1:47 pm

Hello,

so i have completed the art today and i have made my plan for the game. The plan, which was created by a tool, which you can see there (It says i wont finish all thing in the two weeks, which is hopefully a lie). Not much planned, but i want to dive in creating some music. I want to ask now if someone knows a good free tool to make music. Thanks. To end this post, i post my sheet.

I think it’s time for a last post over “Just A dream”.

Posted by (twitter: @@ajopart)
2 days ago | May 19th, 2015 6:45 am

First of all, congratulation to every one. Managing to create an entire game in 48-72 hours is a huge achievement, be proud. The work provided by the winners of this LD 32 is just amazing.

One week has past since the results and I think it’s time for a last post over “Just A dream”. An almost not submitted entry turned out to be my best experience on Ludum Dare so far .

It still lacks of everything : decent graphics, sound, music, solid gameplay and content.

First time I score below #200, quite happy. 

First time I score below #200 in one category, happy.

But it brings some mood and innovation.

Knowing that the game itself would not bring me glory, I turned the marketing engine on.

Read the rest of this entry »

Getting into the Mini Jam

Posted by (twitter: @refreshcreation)
3 days ago | May 18th, 2015 6:17 pm

Getting there bit by bit with this one, made my sprite sheet first then decided, okay, I’ll try and make something playable with it. I’ve ended up going down the route of a pseudo-randomnly generated dungeon game, where the player wanders around in search of hats, or anything really, whilst dealing with enemies spawning in from set locations. Of course, charge shots are a must for me with this game, I love them so much 😛

ldjam

Also, using some odd methods to get Unity to play nicely in 2d without using unity sprites, which were just getting on my nerves, so I wrote my own stuff instead, works okay so far!

My “I’m super broke” sale!

Posted by (twitter: @TheShadowBrain)
3 days ago | May 18th, 2015 4:47 pm

Hey guys! I’m super broke, so I put up one of my games, coincidentally spawned from a miniLD game I made, for sale on itch.io!

You can also buy it with its assets in a bundle and save some money!

http://itch.io/s/1653/im-super-broke

PreviewImage

ss (2015-05-08 at 02.49.57)

http://itch.io/s/1653/im-super-broke

Any support would be greatly appreciated! 😀

YOU HAVE BEEN PEWDIEPIED! LD31 post mortem

Posted by (twitter: @TriteGames)
3 days ago | May 18th, 2015 4:14 pm

Hey guys,

we have been keeping you updated on new features for our game Of Carrots And Blood, which we started working on at LD31. Now PewDiePie played our game and we wrote a post on our blog about the impact on our emotions, downloads and sales.

Read the blog post here

Oh Crap! It’s Monday Sale

Posted by
3 days ago | May 18th, 2015 2:33 pm
Only 8 Hours left in the sale. You will get Simple Squares 80% off.
Game URL: http://rd124p77.itch.io/simple-squares

Snails and snakes

Posted by
3 days ago | May 18th, 2015 7:06 am

Working on my MiniLD#59 game! It will be a puzzle, you play as a traffic warden and you need to help snails and snakes drive to their destination by controlling traffic lights.

Here is how it kinda looks (still WIP):

Screenshot 1

And here is my tileset:

Tileset

The game is not complete, so I won’t submit the tileset yet. But you can copy it and insert into your game!

Oh Crap! It’s Monday Sale

Posted by
4 days ago | May 17th, 2015 7:03 pm

Starting at 12 Am my game will go on sale for 80% off.  So go on a join the fun!! Well of course at 12 Am.

Game URL: http://rd124p77.itch.io/simple-squares

Sprite Sheets

Posted by
4 days ago | May 17th, 2015 10:23 am

Hi, any links for grate sprite sheets for 2d platformers?

OpenBlueprint for Unreal Engine 4

Posted by (twitter: @krides)
4 days ago | May 17th, 2015 7:39 am

Hey, Unreal Engine 4 users! I know that you are here, I’ve seen you here before :)

I’m starting a GitHub project called OpenBlueprint that will gather functions, macros and entire Blueprints in one place and make them available to anyone. Anyone can grab it and use anything that is in there in their projects.

So far, it only includes one modest function inside a function library, but I’ll add some more stuff later today. I need your help adding new content to it, so if you have any cool macros or functions in your library, or some blueprints that you think will be useful to other people, please share!

https://github.com/krides/OpenBlueprint

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