Ludum Dare 34
Coming December 11th-14th Weekend

Wallpapers for Ludum Dare 34

Posted by (twitter: @mikekasprzak)
1 day ago | November 30th, 2015 5:08 pm | 0 love | 8 Comments »

Warmup Weekend for Ludum Dare 34

Posted by (twitter: @ludumdare)
1 day ago | November 30th, 2015 4:18 pm | 6 love | No Comments »

Theme Slaughter Round for Ludum Dare 34 begins!

Posted by (twitter: @mikekasprzak)
1 day ago | November 30th, 2015 2:26 pm

Progress continues. The all-new Theme Slaughter has started. Go here:


If you don’t already have one, you will need a Ludum Dare account to participate in the Slaughter.

For those unfamiliar with it, the Theme Slaughter Round is the first phase of the Ludum Dare Theme Voting. We’ve taken the thousands your suggestions from the Theme Suggestion Round, removed duplicates, and set up this easy form for you to say whether you like them or not. Every click helps, so please help us slaughter some themes. :)

What’s new:

  • Now just 2 options (Yes and No), to make it less ambiguous
  • Hotkeys: Quickly select Yes and No using the Left and Right arrow keys, submit with Spacebar or Enter.
  • Edit your Votes by clicking on them in the Recent Themes list
  • “Flag” option to mark inappropriate themes (offensive, racist, etc)
  • Ludum Dare Account Required

Coming soon:

  • Stats
  • Making it less likely to see the same theme twice

If you have any problems or feedback, leave a comment below.

Real World Gatherings for Ludum Dare 34 [18]

Posted by (twitter: @ludumdare)
14 days ago | November 17th, 2015 11:18 am

While Ludum Dare is typically an online event (make a game from the comfort of your home), many real world events happen around Ludum Dare. Most events have limited space, so RSVP ASAP! Here’s the list:

US and Canada

Rest of the World

If you want your event on the list, post a comment letting me know where your event is. Be sure to include a link to further details (either here on the blog, or elsewhere).

How I ended 2014, and plan to end 2015 (a hardware non-Jam)

Posted by (twitter: @mikekasprzak)
26 days ago | November 5th, 2015 4:19 pm | 20 love | 19 Comments »

I’m In!

Posted by
46 minutes ago | December 1st, 2015 7:48 pm

I know i know, but HI AND I’m IN XD Someday I am going to make a “Top Facts You Might Not Know About Ludum Dare”. Its gonna be cool maybe? xD

Engine: Unity 5

Script Language: C#

Sound Maker: BFXR

Audio Editor: Audacity

ANd some other stuff. GL HF EVERYONE 😀

I’m in for LD34 but maybe with react?

Posted by
2 hours ago | December 1st, 2015 5:37 pm

I’m in… usually I use Unity/C# but I’ve been thinking it would be interesting to try making a web based game using react.js (depending on the theme of course!)

If I go down this path I will be using a react template – I’ve also been working on a simple commodity market library which I may use, again depending on theme

I’m in!

Posted by
3 hours ago | December 1st, 2015 5:12 pm

I will defenetly join in this LD!


Language: HTML5JS/Phaser

Tools:, Spriter, Bfxr , Sublime Text 2, My hand

I will probably get somone like Saucybird or Jathu to help me with the music since they work so fast.




I’m In

Posted by
3 hours ago | December 1st, 2015 5:12 pm

After being a spectator in the past few LDs, I finally have enough confidence to give it a try! I hope to get something out by the end.

My tools of choice: Unity,, sfxr, Audacity

Ludum Dare 34 Wallpaper

Posted by
4 hours ago | December 1st, 2015 4:14 pm

I’m provisionally in

Posted by (twitter: @tackoramaltd)
4 hours ago | December 1st, 2015 3:40 pm

I didn’t think I would have time this December to spare a whole weekend but at the moment I can afford to do my second jam.

I’ll be using the same tools as last time (Unity 5, photoshop, audacity) and hope to make a better game this time.

Fingers crossed the theme isn’t sucky.

Ludum Dare 34 – I’m In

Posted by
7 hours ago | December 1st, 2015 1:31 pm

I’m ready for another round of Ludum Dare. I’ll also be streaming again for this, so that’s going to be fun.

Sound: Bfxr

Music: PixiTracker? (maybe something else)

Sprites: Paint.NET

Editor: Sublime Text 3

Framework: Löve

I am in – again

Posted by
9 hours ago | December 1st, 2015 11:33 am

As a habit, I will with you for the next Ludum Dare session. I hope that the theme will be more enjoyable because the last time I disliked it – but this is the game. If you have 5 minutes, please visit my personnal page where I share my previous LD projects and more games for free. Personnaly I use Unity 5 (I develop only in C#), Gimp, SFXR/BFXR and SoundTrap for the background music. I wish you the best for the next LD. See you later friends ++

Geckoo is on

I’m in!

Posted by
10 hours ago | December 1st, 2015 10:13 am

I’m in for LD34!  Looking forward to doing my second Ludum Dare.  This last weekend I spent some time updating and reworking the javascript engine I created for my previous entry, and I think it is looking even better for next weekend.  I have a few more things I need to do, but I should have plenty of time.

Can’t wait for LD34!

LD34, i’m in!

Posted by
10 hours ago | December 1st, 2015 9:56 am

Hello again, The Brilliant Ludum Dare community! 😉 Glad to have the chance to participate in this time. It will be my third time, nice!

So, the my tools is usually: c#, unity, FLstudio,, audiacity and some text/audio generators. Maybe i will use some my servers for statistics again. In last time it’s was awesome idea and was very useful :)

Good luck to all, lets create a brilliant games! Dont forget about GGJ16 in the start of the next year!

October Challenge 2015 success

Posted by
12 hours ago | December 1st, 2015 8:15 am

Hi there,

just wanted to let you know that I successfully finished the October Challenge 2015 by getting my game funded on kickstarter.

The game is now completed for android and available on

Comments on the game are still welcome here.



Bronto – post mortem

Posted by
14 hours ago | December 1st, 2015 6:27 am

My MiniLD 63 post mortem … finally … after 66 million years.

Bildschirmfoto 2015-12-01 um 01.18.07

BRONTO – a dinosaur themed runner with roleplaying elements.

That was a fun Mini Ludum Dare. I just can present a short sketch of what this game could be, now. But it feels like I continue working on it.

What was good:

  • Drawing Dinosaurs was real fun and i could do stuff for LD and play with my 4 year old son at the same time which is great.
  • Jamming just 1-3 hours every day is a good mode, to combine game jamming with real life duties. It also give you time to turn thing in your head while you are afk.
  • I like my idea, which is still gr
  • owing, i have a story in my head to roll out and lots of features im looking forward to implement.
  • Felt like the first LDJam with kind of a tool chain using PyxelEdit and Tiled.
    It seems that i could win an old friend as a collaborator for the music part in Bronto for a post jam version(currently you are hearing silence and autotracker placholders.)

Bildschirmfoto 2015-12-01 um 12.19.15

What was not so good:

  • I couldn’t finish the game during the jam, so i’m sorry not be able to present, what i intended now.
  • Just a small example level with little features
  • I’m short of sleep even in a relaxed 10 day combo

Rules Review:

  • “Make a game that’s a fusion of two other games, game genres or game ideas”
    i think so, although it came to my mind, that I’m not a real rgp expert except pen an paper rpgs 😉
  • “Do it during the 20th – 30th of November”
  • “Spend 48 hours or 72 hours or however long you want”
    Check. But i worked with a timetracker, an worked in 1-3h chunks.
  • “Start whenever’s convenient”
  • “Work alone or in a team”
  • “Use any assets/tools you want”
  • “Tag your games with #MiniLD63 (and also #LDJAM)”
    Check. Made a bit noise on twitter.
  • “Disregard any/all of the rules if you want”
    I thought i would break more of the rules.

Hope you enjoy what you see.


LD34 Space Wallpaper!

Posted by (twitter: @laxeot)
15 hours ago | December 1st, 2015 5:03 am

Currently only in 16:9, but I will make other ratios if requested!

Click to download in 16:9!

I’m in

Posted by (twitter: @hypothete)
17 hours ago | December 1st, 2015 2:48 am

Languages: JS, some GLSL
Libraries: THREE.js
Graphics: maybe sculpt gl. Still figuring out a simple modeling software.
Sounds: Audacity and my electronic keyboard

Tic-Attack-Toe (minilLD #63)

Posted by
20 hours ago | November 30th, 2015 11:55 pm

Tic-Attack-Toe offers the fun of Tic-Tac-Toe AND the fun of a turn-based strategy game. So, it is about as fun as a turn-based strategy game.

Tic-Attack-Toe is a mix of Tic-Tac-Toe and a turn-based strategy shooter.  You command the O’s, and can capture flags and shoot down enemies.  You can play with your friends, or, if you have no friends (or don’t like having your friends come over and take turns using the mouse to play) there is some AI that works just as well!*

*AI may not work as well depending on your friend’s IQ

Play it Here:

I’m *Probably* In

Posted by
20 hours ago | November 30th, 2015 11:54 pm

This is my third time saying “I’m In” but I still have nothing to show for it. Here are my tools:

Engine: Unity3D/GameMaker: Studio (depending on the theme)

Graphics: ASEPrite

SFX: Bfxr

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