MiniLD 73: MUSIC!

Posted by (twitter: @martijnfrazer)
10 days ago | March 15th, 2017 4:22 pm

MiniLD 73: Music!

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Welcome to miniLD 73. This is the final miniLD before Ludum Dare 38 starts on 21 April, which is LD’s 15th anniversary. So this miniLD is a great opportunity to get all your gamedev stuff in order for the big event next month.

Now, as you’ve guessed from the image above, the theme for this miniLD is: MUSIC!

Music is an important aspect of any game. It plays a big role in setting the tone of your game and it has a major influence on the emotions the player is feeling. However, during the short, hectic and rushed dev time of a game jam, it’s sadly often an overlooked aspect. Many LD entries don’t have any music at all and I feel that’s a real shame.

So, this miniLD is a chance for you to focus on music specifically, do experiments and learn how it influences your game. If you’ve never made music before, this is a great way to get started. I’ll put a list of (free) tools at the bottom of this post, in case you’re looking for things you can use to start composing. If you know of other useful things not listed, please share them in the comments below!

You may interpret the theme in any way you want, for example:

– make a game with an awesome soundtrack!
– create music for a game you had already started!
– make a music game!
– whatever you can think of!

MiniLD 73 starts right now and will run until LD38 starts. Don’t wait too long though, because all sorts of LD38 stuff will happen as the event comes closer (theme voting, the slaughter, the warm-up weekend).

So don’t hesitate, and get rocking!

List of music tools:

* Bosca Ceoil:
* Bfxr:
* Drumbot:
* Sonant Live:
* Audiotool:
* BeepBox:
* Audacity:
* Ardour:
* DarkWave Studio:
* orDrumbox:
* Temper:
* Mixxx:
* Hydrogen:
* Rosegarden:
* Qtractor:
* MusE:
* Open ModPlug:
* MilkyTracker:
* SunVox:
* FamiTracker:
* MadTracker:
* Many more trackers:
* And even more trackers:
* pxtone (thanks euske!):
* blipseq (thanks TehVulpez!):
* FL Studio (free demo, thanks freyby!):

OneHourGameJam 100 is tommorow!

Posted by
20 hours ago | March 24th, 2017 8:08 pm





Make a game in ONE HOUR!


OneHourGameJam is a weekly game jam that takes place over the course of (you guessed it) 1 hour. This has been going on for an absurd amount of time now so now it’s time for the 100th!

How it works:


Join us for OneHourGameJam 100!

Tommorow, Saturday 25 Mar 2017 at 20:00 UTC


I’m in for miniLD #73 and the classic Ludum Dare compo!

Posted by
1 day ago | March 24th, 2017 1:49 am

Tools I will be using include:









That’s it. I will be sharing my finished game on Dropbox, Facebook, Github, and my personal blog. Wish me luck!

LD 37 post-jam build: Phase

Posted by
2 days ago | March 23rd, 2017 11:03 am



Finally finished polishing up the game I did for LD 37. Really fleshed out the visuals, fixed most of the bugs, and added a proper ending. Originally known as Room Jumper, Phase is a spacial puzzle game where you “jump” between rooms.

You can check it out here:

Java LibGDX 3D

Posted by
2 days ago | March 23rd, 2017 4:51 am

Any good tutorials to learn LibGDX in Java? I was doing 2D for a while so im tryna move up by doing 3D. I’d love to make something like Delver

Interpolation tool

Posted by
2 days ago | March 22nd, 2017 8:56 pm

Just wanna share something useful for developers (Especially for making a rhythm game)

MiniLD # 73 Progress

Posted by
3 days ago | March 22nd, 2017 1:59 pm

Hey guys,

So Today I have been adding a LevelSelection Screen,

And added a unlock feature for the levels so you always unlock the next level.


Tomorrow I’ll add items and hearts into the engine!

MiniLD #73

Posted by
3 days ago | March 22nd, 2017 9:05 am

Hellow everyone,

In this post, I’ll show you the progress on my MiniLD 73 engine!

It’ll be a platformer and you need to get music by picking up items and if you run out of music you die!

Currently, I’m working a little bit on the UI and such,

but soon I add the items into the game!

Temmy Wars! Started development yesterday

Posted by
3 days ago | March 22nd, 2017 4:39 am

Some time last year me and a friend came up with the game Temmy wars whilst at summer camp and I was a novice programmer then but I decided to make it now since 1. I have time and 2. I’m a decent programmer right now.

So far the sprites are trash and I’m using plain UT music but it will get better soon. There’s also a lot of bugs which are #1 priority to fix. There are also some very OP things at the moment but those will be fixed aswell. I’ll have a link below so you can play it on now. Due leave any feedback you may have as I really do need it. Thanks!

JavaScript 2D Framework

Posted by
3 days ago | March 22nd, 2017 4:13 am

Hey Everyone,

I’ve been using GameMaker Studio for quite a few years now, I’m very comfortable and familiar with it but lately I’ve been running in to some issues. Their newest engine (Game Maker Studio 2) still has a few bugs and I’ve had to rewrite the same game 3 times now because every time I do it I run in to a new bug that corrupts my game. I’ve already bought the HTML5 license for it and am definitely not going to ditch it altogether, I really enjoy Game Maker Studio and will want to use it in the future… just after they’ve fixed it.

For the past couple days I’ve been casually looking around at other engines, I’ve been using game engines all my gamedev life so naturally that’s what I gravitated to. But lately I’ve been watching a lot of the coding challenges from The Coding Train on YouTube where they solely use JavaScript to make their games. It looked pretty cool, writing all the code from scratch and what better way to create web games is to directly use JavaScript? Because I’m not doing it through an engine sure it’s going to be a little more difficult but in the end I feel like it would give better results because I can specifically optimize it for the web.

I’ve already googled for what are the best JavaScript frameworks for creating web-based games but I’m seeing mixed results and thought I’d come directly to the gamedev community. All I really need is a framework that can easily handle things like collision, mouse clicks, animations and all other necessary game functions.

Thanks, DatCodingGuy

[Video] My Ludum Dare #37 Post Mortem

Posted by (twitter: @PixelProphecy)
4 days ago | March 21st, 2017 2:08 pm

This video was quite the effort but I hope it’s not too late for anyone interested how I tackled “One Room” in this entertaining little video:

I am in!

Posted by
4 days ago | March 21st, 2017 8:12 am


Bosca coil unity gimp blender audacity.

Java Game Engine

Posted by
5 days ago | March 20th, 2017 3:17 am

Anybody have any Java Game Engines, I want to try out different ones. 3D OR 2D doesn’t matter.

I’m in for MiniLD #73!

Posted by
6 days ago | March 19th, 2017 4:52 am

Here’s some things I’d like to achieve (if I get time!!) before the next LD.

music!! Electronic-Music-History

game framework (katsu)Chicken-Katsu

  • upgrade the version of libgdx being used
  • think about / add features that aid rapid development and testing
  • go through the build + publishing steps to see if it all still works!
  • try out java annotations to link game entities to entities in the Tiled map rather than managing a separate mapping of class names -> tile map entity names. For example the Sheep class would be annotated with @Tiled(“sheep”).

publish an actual game :-) space

  • update/port one of my old Ludum Dare entries to use latest framework and fresh music from above
  • I would really like to update my entry for LD28, singleton. I’ve changed so much in the framework that it is already looking like a nightmare to port, so maybe I’ll just re-use the assets and make something simpler. I have started reverse-engineering a spec for the game, so I can reimplement part or all of it (google doc link)

I will track progress on Github at

Good luck to everybody else taking part in this Mini LD & most importantly have fun!


8 days ago | March 17th, 2017 10:59 am

Are you aloud to use Clickteam Fusion or LD38? thanks.

Melbourne Meetup

Posted by
8 days ago | March 17th, 2017 6:34 am

I’m from Melbourne, Australia, and was wondering if there’s others down here that are going to compete in Ludum Dare. I’m not specifically asking to join a team because I want to take a crack at it by myself, I struggle with graphics and music so those are a couple things I wish to improve this Ludum Dare, but I’d find it more fun if I was hanging out with someone else who was working on their own project so that we could discuss ideas a bit and help playtest each other’s games. Otherwise I’d be sitting in my room alone which I’d still enjoy but I think it would be cooler to have others around.

I’m not attempting to organise some massive meetup and hire out an entire venue, I’d be happy just to get a few people together and hang out at maccas working on our Ludum Dare games. If you live in Melbourne and are up for this put a comment down in the description and we’ll start working it out :)

The Adventures of Sam Carlile: The Hunt for the Lost Treasure

Posted by (twitter: @givit_games)
8 days ago | March 17th, 2017 3:30 am



Coming Ocotber 2017


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