So I’ve been working on JSCF for a while on my own and wanted to get some feedback but mostly help from you good JS developers out there. I’ve been using early early prototypes of it for my last two entries Catapult & Powerless. Since then it changed A LOT but I thought I’d come back to the place that got me the idea to start a lightweight canvas and native JS (and CanvasInput.js) only library – JSCF. Currently in development but you can get a prototype build on github:

>Github<

debug-panel

Thanks =D


7 Responses to “JSCF – Ludum Dare 2D game engine that I kept working on”

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  3. qureshikhan says:

    Thank you so much getting it now on github

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