So I’ve been working on JSCF for a while on my own and wanted to get some feedback but mostly help from you good JS developers out there. I’ve been using early early prototypes of it for my last two entries Catapult & Powerless. Since then it changed A LOT but I thought I’d come back to the place that got me the idea to start a lightweight canvas and native JS (and CanvasInput.js) only library – JSCF. Currently in development but you can get a prototype build on github:



Thanks =D

7 Responses to “JSCF – Ludum Dare 2D game engine that I kept working on”

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  2. funnyjokes says:

    Really your post is really very good and I appreciate it. It’s hard to sort the good from the bad sometimes.You definitely put a new spin on a topic thats been written about for years.
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  3. qureshikhan says:

    Thank you so much getting it now on github

  4. mummymom says:

    This information was very helpful for everyone

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