What i do wrong?

Posted by
November 7th, 2017 1:02 am

Hi! Recently i made my second game for Android and publish it in Google Play. Sometime later i saw that it also doesn’t popular as my first game. Why? What i do wrong?

Preface about my last 2 years of development
In winter holydays in 2016 year i learned next books:
Clean Code: A Handbook of Agile Software Craftsmanship – Robert Martin;
Design Patterns: Elements of Reusable Object-Oriented Software – GOF;
Learning LibGDX Game Development – Suryakumar Balakrishnan Nair, Andreas Oehlke.

First step
After it I were start to develop my first real game (not prototype, full with main menu screen, pause and also leaderboard) one and half year ago. I published it in Google Play at 3 march 2017. Game like Pac Man about dormitory life. You need to run away from three girls, eat fruits and other dishes and collect coins.

About development
I were start from class diagram and go towards code over about one month. A lot of time took design. Top-view peoples is were 3d-models. Yes, it took many many time to learn 3D Max, Maya and put it to trash. In the end i chose Poser with standart Assets. After it i were need to animate characters that took also not less time. I animated characters in the same Poser. Next was other parts of design. It was beauty and simple. Sounds was getted from free sounds web resources.

Result
This game has 179 installs after publish, for more half year. Yes, it’s fiasco.
Link in Google Play: https://play.google.com/store/apps/details?id=ru.pascalman.dormitoryman

Second step
After my first big game i were join to Ludum Dare #38 with game ‘The Whole truth about Nature selection’. May be you saw it. And it was cool. I received comments and likes. It wasn’t popular, but it in any case was very cool expierence. I joined the Jam, although i wanted to join the Compo.

About development
I used my paper notepad for prototyping, Photoshop for fast design and Processing JS for code. Sounds was record in my kitchen on my Macbook.

Result
2 like on Openprocessing.org, about 700+/2500 place on ldjam.com in total rating.
Link in Openprocessing.org: https://www.openprocessing.org/sketch/422870

Third step
My last game was Simple and Classic Match 3 game. Game about Russian cities sights.

About development
I used Illustrator for design, LibGDX and Java for code, sounds from free sounds web recources.

Result
And after publish, 20 October 2017 it has 3 installs.
Link in Google Play: https://play.google.com/store/apps/details?id=ru.pascalman.traveljewel

Is there any advises?
I published news on my social media pages and it not working. I used best-practice for Google Play description decoration, made promo video and took good screenshots. It was my big mistake to make not candy Match 3? It’s normal? Maybe my games really not good? What do you think about it?
I will thank you for your any comments and advises.


6 Responses to “What i do wrong?”

  1. ZpeedTube says:

    I don’t really have any advice other than you would proably need to grow a fanbase.
    But I do know it’s hard to compete with miljons off apps/games that already excist.

  2. Jezzamon says:

    I’m going to be kinda harsh and say that both those games don’t look very good. Your games don’t answer the question: Why should I play this game (as opposed to other games I could play)?

    From the previews both games look mechanically identical to existing games — one is like pacman, the other is just a match three (learning history through that game is pretty cool actually, but I don’t think many people looking to play games are interested in learning stuff about a fairly obscure thing). The graphics aren’t very good, so why would I play those when I can easily find and play better games with the exact same mechanics.

    I don’t want to be disheartening. I don’t know what type of success you’re aiming for, but you should look at existing games that have been successful like you want to be and ask yourself ‘why did this game become popular’, and then try to aim for things like that.

    • ipaf says:

      Yes, Travel Jewel currently is another Match 3 game, but sometime it will in top. If you are like hard match 3 game you need to try Travel Jewel. You will earn much positive emotions and happy evenings.

  3. udo says:

    It’s possible to do nothing “wrong” per se and still fail. You seem to look at this from a personal development perspective, which is odd: “I read all these books on agile and yet my game is failing” is a complete non sequitur.

    You just have the same problem everybody has: nobody cares about what you put out. Assuming your games are fun to play (which may not even be true), and actually work in a bug-free manner, your task is still not done. You need marketing.

    I could put out the next Destiny 2 tomorrow, and precisely NOBODY would give a fuck. Games sell because they’re purposely put in front of people. You cannot just upload something to an app store and wait for success. You need to spam every conceivable channel with news about your game, and even then you may still fail.

    Look at it like this: you’re at an overcrowded and noisy market place, just sitting there hoping to get noticed. Pay attention to the fact that everybody around you who is actually selling stuff is screaming at the top of their lungs from dusk till dawn.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]