Shapeshifter: TKSW – POST MORTEM

Posted by (twitter: @Rixud)
April 30th, 2017 3:58 pm



This is my second game jam, my second game at all !!!. My goal was the same as in the last Ludum Dare, learn, have at the end of the weekend something that I can call MY GAME! and of course, get feedback and comments on my game, and improve thanks to it! I had worked alone in this game, made with Unity and visual Studio for scripts, all “3D Models” are made with Unity basic geometry and sound effects recorded with my phone with no edit (i had help from my girlfriend making noises on the phone).

  • What went right?

– Finish another game
–  I managed to complete the levels and the amount of powers that i planned from the beginning
– Not much more

  • What should improve?

– Learn some 3D modeling and Animating (just spheres and squares deformed aren’t that good looking  )
– Particles Systems (was my first time working with it)
– General control feeling (Jump Force / Gravity / Speed / Camera Rotation)
– Camera Collision (this was on my “to do” list since friday night )
– Add background sound/music
– Tutorial or In-Game Hints (Some people cant pass some levels / Read Spoiler Section if you get stuck)

  • What can i learn from the experience?

– Maybe “Unity terrains” is not the best for platformers
– Planning more time to polish and make game look better (like add more stuff in the scene)
– what more? let me know on Twitter

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