38 Special

Posted by (twitter: @xMrPhil)
March 5th, 2017 8:32 pm

I was at GDC this past week and learned a lot about an interesting engine called DeFold, http://www.defold.com/. It’s focused on 2D games, and has a lot of features that seem like a natural fit for gamejams:
– small foot print
– fast performance
– runs on HTML5, OSX, Windows, Linux, even iOS and Android
– Hot reloading (replace assets while game is running.)
– Tile editor
– Particle editor
– GUI editor
– Spine support (http://esotericsoftware.com/spine-in-depth)
– Lua Scripting
– Built in editor and debugger, but you can use other IDEs.

I’m going to learn as much as I can by April and try it out for LD38. Does anyone have any experience using it? Any tips or great tutorials I should check out?

See you in April!

Ludum Dare 38 Special

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2 Responses to “38 Special”

  1. Listrix says:

    Defold is a great engine, I was an early tester tester for it and from what I remember it had great potential. I played around with it for a few months and created some games with it but I stopped programming for a while when I had to start focusing on my studies, that was over a year ago. Now that I’m getting back in to programming I might look in to it some more, see how well it works.

  2. MrPhil says:

    Cool, that’s good to hear. Apparently they’ve been busy, they’ve released the Beta for a new version of the editor and added native extensions.

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