Dude, Stop – We are on Steam!

Posted by (twitter: @ArtjomsNeimanis)
January 11th, 2017 10:32 am

Hello!!

Aeons ago we participated in Ludum Dare 33 (themed “You are the monster”) and in about 14 hours or so we made a small game called “Dude, Stop”. We were late, everything was rushed, it had no menu or UI, no music and just two sounds. Nonetheless, we received a lot of positive feedback and decided to expand the concept a little bit…

And now *drumroll* we’re finally on Steam Store! The dream is coming true!.. Well, coming true soon, since the game is still not finished. It’s actually funny – the initial prototype took 14 hours to make and the full game isn’t complete after one and a half years. It’s all just a pile of puzzles. Glorious, wonderful puzzles!

Anyway, this is just an encouragement for other Ludum Dare participants – don’t be afraid to take your rushed mess of a game and flesh it out into a complete game! The community is really good at showing, whether or not your games are fun, and telling you where the problems are. You guys are awesome.

steamPage

Dude, Stop - Screenshots

http://store.steampowered.com/app/574560

The next challenge now is to release properly… 😀

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6 Responses to “Dude, Stop – We are on Steam!”

  1. Cerno_b says:

    I love the trailer! Awesome narration. I’m following it. Do you have any idea on pricing yet? I would be interested depending no price to length ratio.

    • Cerno_b says:

      *depending “on”

    • Patomkin says:

      Hey, thank you!
      We haven’t decided on the pricing yet. We’re still trying to find the middlepoint between content, length and affordability :)

      • Cerno_b says:

        I’m not really in a position to meddle in this decision, but I’ve read that some people judge Indie game pricing by a “$1 dollar per hour” rule. From what I’ve seen I would guess that your game may fall into the “short but sweet” category, so that rule might not apply in your case.

        Just my two cents anyway. I’ll be looking forward to the release, I hope you can keep up the quality I’ve seen in the trailer.

      • Leave room for sales every 8 weeks and Summer/Winter/Black Friday. You can’t have very good discounts on those if you start your pricing too low to begin with.

        Although if you guess too high, you’ll get terrible reviews like Mario Run on iOS.

  2. Good job! Let me wishlist that…

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