Giiver’s Hop: A Post Mortem for Giiver

Posted by (twitter: @MrTroy)
December 30th, 2016 4:02 am

Let’s keep this short… we all have games to play :)

Giiver's Hop Preview

Giiver’s Preview

Play Giiver’s Hop


Before the jam started, I realized Ludum Dare fell on the same weekend as my friend’s birthday party. So the entire time before hand I kept thinking to myself “I need to make the shortest possible game I can”. That was the set up for my entire weekend. After the theme was announced I started sketching out various concepts of how the game could work. It was all up hill from there…


What went right

I got the entire game done! I knew I wasn’t going to have a full weekend to work, and I was going to have to do art, level design and programming all myself. I did my best to keep everything simple with the possibility to add more levels and characters later. Once the basic gameplay was set, it was all downhill from there.


Giiver's Character Test

What went wrong

I completely forgot about designing a good title and win screen. Before the jam started I spent a good amount of time doing various UI designs in Unity  just to get use to working with it. But, once the jam started I spent way too much time playing the game than actually working on it.


What will I do in the future?

Next Ludum Dare, I think I want to do something with a different way to interact where I can primarily focus on user experience. I might do something non-arcade and more experimental.


Now get out there and play some games. :)

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