I have not participated in a Ludum Dare in quite some time. During those weekends of the events, I spent my time working on an entry I submitted for miniLD #58: Core Influence. I went back to my original brainstorming notes and tried to redesign the original game so that it fit the conceptual theme better in an abstract way: a game about positive and negative influences. My intent was only to do one game mode and release the game.

Well, that was not going to work for me, as like many of you I feed the feature creep. Added unlockables & acheivements (local & GPGS), rewarded video ads, cloud saving (GPGS), and 3 other unlockable game modes. Was just going to release for Android, but a lot of my family and friends have iPhones and iPads. So, that had to happen. Also, got my friend from Electric Ally Music involved, Ryan Looney, and he created the soundtrack and sfxs for the game. In the end, I am really happy with everything that I have accomplished with Core Influence and can’t wait to get started on the next game and participate in the next Ludum Dare! If you have time, please download Core Influence from your store of choice and give it a try! Thanks!



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