A.R.M.D. Post-Mortem

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December 17th, 2016 9:58 pm

When I envisioned the game, it was a mix of Papers Please and a tower defense, with a dash of FTL thrown in. Because I didn’t have as much time as I wanted (and didn’t manage the time I did have well), the result is… not that.

The Good:

  • It’s a solid base for the game I imagined.
  • Not having animations doesn’t hurt it much.

The Bad:

  • It’s easy and kind of monotonous.
  • How things work is unclear to the player.

The Unimplemented:

  • More threats – Fires, monsters, intruders with weapons
  • The computer – It was supposed to give you info and backstory

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