Running out of hands

Posted by (twitter: @gipzo_)
December 16th, 2016 4:50 am

Hello darians,

I would like to share one neat trick with you from our game, Cure4Life.

Our artist didn’t have much experience in pixel art and in pixel art animation, unfortunately.

So we decided not to draw and animate player’s hands.
We thought that it would look OK as some pixel games look awesome without hands (Nuclear Throne, for example).

Well, we was wrong. This looks very bad in our art style:


So I tried to add some arms and it was way better:


As I’m a bit lazy to animate it frame-by-frame. It is also difficult as you can rotate weapons in any direction.
I tried to use Unity’s LineRenderer to create thick black lines as arms. And add two sprites as hands.
It took about 10 minutes to setup and voilà – nice convincing arms, that are animated with any weapon :)


P.S. If you’re interested in details about our game – feel free to ask in game comments 😉

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7 Responses to “Running out of hands”

  1. MrErdalUral says:

    I wish I had a chance to see this before the jam. We did some similar combat mechanic but not quite as good looking. Any chance you share the source?

    • OWC says:

      You can use native linerenderer in Unity or draw your custom lines with generation of mesh. So its pretty easy.

      Gipzo, you need fix z position of points of toy lines, you can seen on the pic why.

  2. Gipzo says:

    MrErdalUral, I don’t think source will do any help – it have a lot of spaghetti code :)
    But I can share some details if you want to know 😉

  3. This feature is pretty cool and useful! Good job 😀

  4. bruno99 says:

    Know about how to hack someones twitter account online without spending a single penny.

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