Didn’t Really Finish, But Still Learned Alot

Posted by
December 16th, 2016 8:16 pm

This was my first ludum dare working in my unfinished 3D Engine. If you want to watch the progress of my engine check out my youtube.

My accomplice had written a bit of an ambitious script that I bet would have been doable if I had already had the features I needed to implement the script in the engine. Obviously, I had to sloppily implement 3D sound, ray-box collisions with stackoverflow answers and long forgotten forum posts from 2006. I’s also quite proud that I learned how texturing works in blender, an essential skill in 3d game development.

Also, due to my lack of 3D map editor, I had to write the coordinates of my map all by hand which was quite time-consuming.

In the end I was unable to implement the script and had to cut out 90% of it leaving a solid, but unfinished game to publish.

 

The game is linux only, so If you have linux, I highly implore you to check it out. If you don’t, just watch the play-through here.

 


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