Posted by (twitter: @avaskoog)
December 13th, 2016 1:41 pm

Click here to explore the room! (ノ◕ヮ◕)ノ*:・゚✧

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An entry made in 72 hours by Ava and Marte. You find yourself with a severe case of amnesia in a locked room and need to figure out what’s going on. The story isn’t quite what we intended it to be, nor as long, due to time constraints, but hopefully you’ll get something out of it anyway! It’s a concept, after all! And it has wacky shaders and creepy audio, so who can resist? ♥︎

Click this post to read more than the excerpt, for some post mortem information and pictures of the process! ☆

Post mortem

So we did indeed not manage to squeeze it all in. The end result is a very compressed story. You were supposed to be finding stuff out about the owner of the room by examining things and trying to piece together a profile.

The reveal is still in there at the end, as we figured out as the deadline was approaching that it would be better to add the start and end of the game first, and then try to cram as much as possible in between, but the road is a bit lacking. However, it’s still a decent—albeit short—bit of room escape to be done! c:

Process port mortem

Won’t really be writing anything up about it, but found out today that someone else did their work in the complete opposite order of the way we usually do stuff. We usually start by blocking things out programmatically, with graphics being added as we go, and audio slapped on near the end. This other person had been focusing on final graphics and audio to begin with, and tying it all up with code later, and the result was gorgeous, tho no idea how much of the actual game/code got done that way.

Still something interesting to bear in mind and perhaps experiment with next time! Still, this feels like one of our more visually appealing/stylised entries, perhaps much thanks to the weird shader that requires less from the textures without looking bland! ᕕ( ᐛ )ᕗ

Here’s the link again: PLAY!

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