The Art of my first Ludum

Posted by
December 12th, 2016 12:43 am

Hello, my programming half is busy plugging away to get things working but, since I unfortunately have run out of time on my end, I thought I’d share the art I’ve done for our game. ¬†You should see it up for judging sometime tomorrow I imagine.

I painted everything from scratch for this game, so all assets were created in a matter of hours since I also had other responsibilities during the weekend. They’re a bit rough but I think, at the small sizes, they get the job done.

I didn’t have any time to do concept art so I just dove right in and developed the yellow knight, which is why his run animation doesn’t work in both directions and he’s a bit more detailed than anything else. I’m not sure if he’ll show up in the final product. Originally this was the player character and you would be in a room with loads of monsters teleporting into the room (the glowy frames) and assaulting you.

Second was the monster, which ended up looking better than I thought it would.

Because of that, and time restrictions, we flipped the game on its head by deciding that the player would be the Spider-thing defending its nest from smashy humans. The humans keep spawning in from the entrances around the ‘cave’ running to kill either you or your eggs. Every few kills you will spawn an egg, and the eggs act as your life. Your only attack is a ‘acid spray’ AOE near-melee range attack. The death frames could be better but I like the goop puddle last one!

 

Anyway, I hope you enjoy and since this is my first Ludum Dare entry I’ll be looking closely at other games to see how you handled the art!

 

titlescreen sprites

SpiderMonster_run_hiresroguesprites BumbleKnight_run_hires

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2 Responses to “The Art of my first Ludum”

  1. T-H2X says:

    these sprite are super cool!I Love it
    cheers~!

  2. Pio6 says:

    They look awesome!

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