My Game: Dungeon 2.0

December 12th, 2016 8:06 pm

This post is being made late: I submitted my game yesterday around seven, but I was too tired of messing with it to write this post. ­čśŤ

Just so it’s clear: it is a compo entry.

It is called “Dungeon 2.0,” and, essentially, is a combination between a medieval RPG, complete with leveling up and skill trees, and a classic arcade-style game – in this case, it’s merely “try not to die,” because I was too lazy to implement a score at the end.

Here’s a webm: (the gif source for this is 70mb :P)

If you wish to play my game, you can find it┬áhere. It’s probably┬ámy best Ludum Dare game, ┬áand I think that’s because it actually has replay value – most of my other better games were still not very fun after they had been played all the way through.

I do want to port this game to Android, and I’ve started, sort of, but I’m not sure if that’ll actually happen for a while.

I would also really appreciate feedback about how well this game is balanced – I tried to balance it a bit at the end, but I think it’s still somewhat unbalanced. If you find some part of it way too easy or way too hard, please let me know! Thanks!

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