Post Mortem LD37

Posted by
December 11th, 2016 7:31 pm

Just submitted my entry to the compo: http://ludumdare.com/compo/ludum-dare-37/?uid=67399

What went right

  • Well-known tech stack. And some reference projects.
    I had a basic game running quite quickly.
    Adding a feature was mostly straight-forward.
  • Graphics look nice by my standards.
    Using vectr.com worked out quite well.
    Using photos as templates worked well.
  • I think the game shows some interesting mechanics.

What went wrong

  • Was too much locked into the chess-move idea (you play cats that move like knights and catch mice).
    When I realized this idea wasn’t leading to sensible gameplay I was blocked for a couple of hours before coming up and switching to the vacuum-cleaner idea.
  • The game itself is not super fun… There is no clear goal.
  • I previewed the game in a quite high resolution. So, some images and strokes are too small / thin.
  • I would have liked to add sounds and animations, but not enough time for that.

Overall I am happy with the result.

Maybe I should break from turn-based in the next LD – I tend to stick to the same patterns.


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