Ludum Dare 36
The Theme is:
Ancient Technology
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Submission Hour ends
Compo Submission Hour! Submit now!
Feedback Friends
Give and receive feedback on your game
The Jam ends in
Solo and Teams, relaxed, 72 hours.
Submission Hour ends
Jam Submission Hour! Submit now!
LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!
Ludum Dare 36
August 26th-29th, (Starts: Aug 27th 01:00 UTC)
Suggest a theme!
Theme suggestions for LD36 now open
Slaughter coming soon
Theme suggestions for LD36 now closed
Theme slaughter!
Separate the good themes from the bad ones
~ v o t e n o w ~
Theme Voting
Log in and choose the theme for LD36!
FINAL ROUND
Judging ends in
Click here to start
Submission Hour ends
Submission Hour! Submit now!
Submission Hour ends
Compo Submission Hour! Submit now!
Ludum Dare 34
Coming December 11th-14th Weekend
October Challenge ends
Make a game – Take it to Market – Earn $1
The Jam ends in
Solo and Teams, relaxed, 72 hours. Submit here!
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Theme Voting
4 Rounds of voting, new rounds every day! The top 20 themes will be your Final Round!
Ludum Dare 34 Results
See the winners!
LD 35 (Apr)

Future

Mini 70 (Sep)

Ludum Dare 36

Real World Gatherings

Wallpapers

Warmup Weekend

Tools

Rules

The Ludum Dare 32 Theme is: An Unconventional Weapon
Keep working until the deadline! Submission Hour begins soon! An extra hour to submit your game!
Submission Hour! … more or less. Just get your game submitted. Sorry about the server problems!
Theme: One room | Submission Hour for the JAM ends in: | Judging ends in:
Theme: One room | Judging ends in:
Submission Hour! Submit your Jam games now!
Join us on
Twitter and
IRC (
#ludumdare on Afternet.org) for the
Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.
New Server: Welcome to the New (less expensive) Server! Find any problems?
Report them here.
Decided not to continue with my game this morning! Shame as I was keen to experience the new ldjam.com features.
What went well:
- Came up with idea much earlier than usual. Usually I agonise for hours before making any real progress.
- Sketched screen layouts on paper to get them right first time.
- Sketched out path through the game to reach win state before writing any code. I quickly realised what was in my head was way too complex, leading me to drastically simplify it (twice).
Not so well:
- Lack of time: some planned and unplanned social events.
- Lack of energy: recovering from an illness at the moment.
- Concept depended heavily on full screen artwork: usually I do 16×16 or 32×32 basic pixel art and have little experience with anything larger.
- Bit of time ramping up with Game Maker HTML5 + itch.io hosting (have used GM before heavily but was a little rusty; most entries have been Java based)
- Critically, the concept got more boring the more I worked on it.
- Overall as a result of all of the above, making it lacked the fun element & rapid sense of progress & reward I usually get.
Good luck to everybody still cracking on with their entries!
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