Late summary – One Fight

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December 11th, 2016 7:11 am

We’ve been doing a lot of planning yesterday, but since I didn’t get that done in the night, here’s a short summary:

We’re using:
– Unreal Engine 4
– Sculptris and Blender
– Gimp
– Audacity (if we get to the sounds)

sketchsummary

The game will practically only be about surviving in an arena, while enemies spawn. Optional would be things like dashing forward or jumping back to avoid getting hit, but we want to keep it simple for now :) We’ll be busy enough adding our own models and textures.

What’s done:
– Startscreen
– The base level
– Simple player controls
– part of the enemy ai
– base model of what you will see of the player

Still to do:
– combat system
– enemy spawning
– exactly one animation!
– finish the arm model
– textures
– maybe a hit and get hit sound

More sneak peak:

playerarm2playerarmstartscreen_wip

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