Well, for my second Ludum Dare, and about 5 months of experience in coding. I think I did pretty good!
You can find it here
This is probably the best prototype I’ve ever made, let-alone in 2 days. The stress of the time limit really helped motivate me, as I’m sure it did many others. I spent about 4 hours just on weapon swapping, which I ended up scrapping 3 times until I got something to work. Hell, that was the reason I only got four hours of sleep yesterday. Yes, the game is still buggy (Even the main menu title is miss spelled, AND settings don’t work either), but I’m happy with what I have.
Tags: 2D, LD37, Ludum Dare, pixelart, post-mortem, top-down shooter