Hi hi! First day coming to an end and I have the base of a solid little physics platformer.
I published a tool a few months ago to generate procedural tile maps from samples: https://selfsame.itch.io/unitywfc , and it’s made level generation really easy/fun. You basically paint a small tilemap and it generates randomized variations. I plan on having a variety of level types it will choose from, and populate spawn points for the appropriate depth difficulty.
I’m using Unity and clojure (via Arcadia)
Oh also I’m streaming at https://www.twitch.tv/jplur_ , come say hi!