So far so good!

Posted by (twitter: @jplur_)
December 10th, 2016 9:23 pm

Hi hi! First day coming to an end and I have the base of a solid little physics platformer.

I published a tool a few months ago to generate procedural tile maps from samples: , and it’s made level generation really easy/fun.  You basically paint a small tilemap and it generates randomized variations. I plan on having a variety of level types it will choose from, and populate spawn points for the appropriate depth difficulty.

I’m using Unity and clojure (via Arcadia)

Oh also I’m streaming at , come say hi! :)



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