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December 10th, 2016 1:16 pm

Took 3 hours to build a portal system in Unity last night.  There’s still a lot of setup going on.  I know this looks like we’re making Portal, but we’re really not.  We have a more or less different use for portals in our game, where the player always returns to a common room “The One Room” and can get to other worlds by passing through the room.  Once in one of the worlds, the player can pick up the door behind them, move it to another wall, and open it, and it will always lead back to the room.

Actually, the portals are the easy part here.  The hard part was figuring out how to load and unload levels without showing a “loading” screen.  Glad I didn’t personally work on that part 😀

Testing the portal algorithm.


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