End of Day one. A little parting GIFt.

Posted by (twitter: @@PolyrogueGames)
December 10th, 2016 5:33 pm

So, it’s the same as before, just I wanted to share it again. Even with time travel powers, our poor cute ninja robot of death can’t seem to catch a break. Here in the future he is accosted by an unruly soldier, so as he flips between the past and the future to overcome his path he finds that perhaps the Jurassic era is not so safe, either.


Clocking out myself. Today’s progress consisted of:

  • The idea
  • The guy
  • The platforming
  • Time travelling
  • Fixing the platforming so you couldn’t time travel in to a wall
  • Basic future enemy AI
  • Basic past enemy AI

Going to sleep now, so I can be up nice and early tomorrow and add in the following:

  • Fix velociraptor so he doesn’t move like… that
  • Add the player’s attacks and make them kill the enemy
  • Enemy spawner and wave timer + difficulty scaling
  • Design of the room, both in the past and future versions.
  • Power ups
  • Health and Death
  • Sounds and music
  • All of the remaining art
  • ??? SECRETS

Phew! That’s quite a task. But I’ve all of tomorrow and Monday to tackle it, and I do so with a friend. Looking good, guys! Have a good night/day.

PS: Here’s the finished walk cycle of Reginald Vortex himself, sadly low res since it’s so teensy.:

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