Dibs: Top Bunk – Day 2 Start

Posted by (twitter: @kidando)
December 10th, 2016 11:53 pm

Top-Bunk-Update-Kidando

I’m up and getting started on enemies.

The plan is to keep enemies and gameplay fairly simple. Once the foundation for combat and progression is set, then with the time remaining, I will refine. LD is about staying focused on the concept and trying to keep execution as smooth as possible. I learned the hard way that big isn’t always better. But the plan or “tease” of big can be extremely important.

Anyway, back to the gamedev stuff.

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