Dibs: Top Bunk – Day 2 Start

Posted by (twitter: @kidando)
December 10th, 2016 11:53 pm


I’m up and getting started on enemies.

The plan is to keep enemies and gameplay fairly simple. Once the foundation for combat and progression is set, then with the time remaining, I will refine. LD is about staying focused on the concept and trying to keep execution as smooth as possible. I learned the hard way that big isn’t always better. But the plan or “tease” of big can be extremely important.

Anyway, back to the gamedev stuff.

Tags: ,

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]