After the first day

Posted by
December 10th, 2016 9:44 pm

Wanted to do a longer recap after the first day, but… i’m too tired…

Progress could have been better, but doesn’t seem bad so far. A first prototype is done. There’s even a cute little ball that follows me around, although it isn’t able to attack yet. And there’s a startscreen!

Currently my partner is working on the level, fleshing out the design of our arena.

Here’s a screen of our prototype. The build in graphics and textures of UE4 look too damn good o.o
It’s all still placeholder graphics, was practically just a test of how it could look and what can be done.


Maybe I’ll get the recap done tomorrow morning, got some sketches to show and maybe I’ll get a small video done :)

Schedule for tomorrow:
– Combat
– Finishing our own models (yeah, got something done there too)
– Looking into texture making

“One room, one fighter… and every demon from the desert!” – Caellon while brainstorming over our idea

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