Obligatory I‘m in post. Will be using my C++, OpenGL gamedev framework TurtleBrains and have yet to decide solo compo or team jam. Leaning more towards compo at this point. Other tools include whiteboards, books, game controllers, oh- software: VisualStudio/Xcode/Codelite/Sublime Text in some weird magical cauldron. Probably InkScape maybe slight use of Paint.NET or Gimp. Likely Audacity and sfxr/bfxr for sound. Music is always in the air for me, unfortunately.
Anyway I’ve got my game development battle arena, yes I said arena, prepared. Ready to man several stations and create a game in 48 to 72 hours.
That’s a crazy setup! :O