I am ecstatic to be participating in my 8th Ludum Dare!
This LDJAM I’ll be using MonoGame with a branch of my own fledgling framework that I am building here: https://github.com/srakowski/coldsteel. Before the last few jams I’ve spent the days before it rewriting the thing. I’m not sure why, but it’s almost as fun as the jam itself Per the rules you may use it, but I doubt anyone but myself would understand it :p.
For graphics I generally use Paint.NET, Inkscape, Gimp, and good ole MS Paint.
Audio, something that is easy to neglect, will be created with SFXR, Bosca Ceoil, and Audacity.
Restoring my no-alcohol policy this jam, not because I am against drinking, but because it is too easy to get distracted when off guard.
I’m hoping to use the following schedule:
Friday night: ideation, prototypes, etc. Must button down idea and stick to it.
Saturday: gameplay and engine dev, must have a functional ugly game by the end of the day. Asset creation rule, no more than 5 minutes to create any piece of content.
Sunday: polish, polish, polish.
This was my plan last jam, but I went down a rabbit hole and ended up coding the entire game on Sunday. We’ll see how this one goes.
Vote Simplicity.