I am participating in said event

Posted by
December 8th, 2016 9:33 pm

I am ecstatic to be participating in my 8th Ludum Dare!

This LDJAM I’ll be using MonoGame with a branch of my own fledgling framework that I am building here: https://github.com/srakowski/coldsteel. Before the last few jams I’ve spent the days before it rewriting the thing. I’m not sure why, but it’s almost as fun as the jam itself :) Per the rules you may use it, but I doubt anyone but myself would understand it :p.

For graphics I generally use Paint.NET, Inkscape, Gimp, and good ole MS Paint.

Audio, something that is easy to neglect, will be created with SFXR, Bosca Ceoil, and Audacity.

Restoring my no-alcohol policy this jam, not because I am against drinking, but because it is too easy to get distracted when off guard.

I’m hoping to use the following schedule:

Friday night: ideation, prototypes, etc. Must button down idea and stick to it.
Saturday: gameplay and engine dev, must have a functional ugly game by the end of the day. Asset creation rule, no more than 5 minutes to create any piece of content.
Sunday: polish, polish, polish.

This was my plan last jam, but I went down a rabbit hole and ended up coding the entire game on Sunday. We’ll see how this one goes.

Vote Simplicity.

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