I think, therefore I am (in)

Posted by (twitter: @pi_pi314)
December 3rd, 2016 10:51 am

I’ve been doing this thing for 2 or 3 years now. Every time I had a different experience, I’ve had successes and failures, but every single time I was making a game from a low-level (except for the first time). I almost always used plain OpenGL. But this time will be different. This time I’ll take it easy and slow. This time I’m doing Lua and Löve2D. No hassle with the engine, I’ll just make a fun game.

If you’ve been following me, you might be thinking: ‘That’s not you. You don’t make games. You don’t use scripting languages. You don’t use premade engines.’ Just a month ago you’d be right. But lately I’ve been shifting my preferences and I think I might’ve finally gotten rid of my ‘not-made-here syndrom’. I still don’t like OOP as much as procedural, but now I’ve finally realized it doesn’t matter what paradigm you follow. There’s good code and bad code, no matter what paradigm or language you use. But even now, I still hate JavaScript.

Here are my poisons of choice:

  • Lua
  • Löve2D
  • Vim
  • Gimp
  • Maybe Tiled. Let’s hope I won’t be making a cheesy tiled-platformer or cheesy tiled-topdown.
  • bfxr
  • CSound (if I get to make music)


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