Desert Strife Post-Jam Build (Part 2)

Posted by
September 21st, 2016 1:47 pm


Missed the voting period slightly. Not that it matters much, deadlines were made to be broken.

Bug fixes, AI improvements and usability tweaks ahoy! Also added in a new feature: morale. Troops in a tough stop will panic and scatter for that extra layer of reelism!

Will do an extended AI write up soon’ish.

Play it here!

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One Response to “Desert Strife Post-Jam Build (Part 2)”

  1. ryjcio says:

    The panic mechanism is frustrating as a hell. Sometimes I had one strong unit versus the 3 weak enemy units, but the panic mechanism made me runnaway from the field. Grrr.

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