Some retrospective (LD36)

September 8th, 2016 5:10 pm

Glad to see so many timelapse videos and backstage stories.

We’ve created a special logbook page to share our process timeline.

DAY 1 – 2:00 PM
Ancient Contact Game
Looks promising, right?

I think it starts always the same — just a canvas where you can draw some shapes without actual sprites and animations.

DAY 1 – 4:00 PM
Ancient Contact Game
Pure happiness — when you can move your rectangle with a keyboard

Game supports both mouse and keyboard control — it wasn’t planned initially and we spent some extra time on this. I didn’t realize that input method is an important part of planning and game design.

DAY 1 – 8:00 PM
Ancient Contact Game
Magnetic beam still requires some tuning

At this point we came to the conclusion that the surface must be flat. These small hills require some additional tweaks in the AI and movement code — not so easy for 72 hours.

DAY 2 – 1:00 AM
Ancient Contact Game
And you call this a GAME?!

Polishing, balancing and testing — good ol’ time-consuming friends.

Submission Time:
Ancient Contact Game
Finally.

Share more stories about the process, guys!

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