Glutenburg – Abridged Post-Mortem

Posted by (twitter: @echoflutedev)
September 4th, 2016 6:52 pm


I’m just posting a shorter version of my entry’s post-mortem, since I just typed up a longer version of it on my dev blog, here.

I didn’t really expect to finish my entry for this 36th jam, even with my poor planning, but I suprisingly did, unfortunately with many features cut out.

Because I had to cut out a lot of features, the gameplay was not very good, as pointed out by other people here who played it.

As far as a story for the game went, I didn’t put too much time into it, since the gameplay and graphics will strongly overshadow it. It was kept to a very minimum.

I was most proud of the game’s graphics, since it fared better than the other parts of the game. I also had the most fun creating the sprites and stuff.

As a first LD jam entry, I felt that it wasn’t bad at all, despite the lackluster gameplay. If this is a game that you guys would like to be developed further, post LD, it’d be great to hear your thoughts. If you haven’t played Glutenburg yet, check out my entry here.

Till next jam.


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One Response to “Glutenburg – Abridged Post-Mortem”

  1. Strike says:

    For a first game jam it’s actually pretty good. Thanks for all these details. I already commented on your entry page so I don’t think it’s necessary to add anything here. You can surely keep pushing your gameplay until you get something better. Everything else in this game is good so that’s really a great thing if you can continue working on it after the Ludum Dare. Maybe you can post your progress here, I’d love to try your next version. All the best !

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