Level Creation Process

Posted by
August 31st, 2016 3:42 pm

Hey guys! Just want to show you some of my creation level process, so I hope you like it!

Here is the first step, where I start drawing the basic shapes and colors

And here is where I’m starting to create the mask; and the colors does not interfere that much, I’m just adjusting the places where the basic textures are going

The third step is where I start to draw some lines, color shapes and applying filters at the first layer

There are four levels, the first one – which is the functional plataforms, the second one – which is the important visual elements, the third and the fourth – which are basic background layers, with different parallax config.
In the end; just need to add life to the scenario!
There it is! And if you haven’t checked my game, I’m sure you are going to like my compo entry

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