LD36 Postmortem TL;DR

Posted by (twitter: @@moongateuk)
August 31st, 2016 10:12 am

So my main Post Mortem is over here: http://moongate-games.co.uk/blog/2016/8/31/ludum-dare-36-post-mortem

But for those of you who are short on time etc then here’s a TL;DR version for you all.

How I feel it went:

It went much better than my previous ones.

What went well:

Pretty much everything from having a well structured internal system, to proper planning and having trial features that worked more or less perfectly right off the bat.

What could have gone better:

Bug fixing is really the only thing that could have gone better from this, I basically spent too much time fixing what turned out to be something really simple because I didn’t step through things properly.

What have I taken from this:

Trying out new ideas on how things are done etc results in some really good and fun things.

Mental health is really important when doing something like this (or just in general really.)

Any variation of the swing music genre is really good to code to.


Things went really good, not much went bad, need to improve on bug fixing skills and that’s it I think…

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