I am about to start writing a longer postmortem post. Today I’ve had some time to reflect on the experience and I was extremely focused during the actual 48 hours that little else could occupy my mind.
Over all, I am really happy with how it turned out. I finished my game a I had planned it with about 3 hours to spare which gave me some time to tweak a few things and polish it with a credits screen etc. Being my first competition, and even first game jam, I was not experienced with what the pressure would be like, but I did have an idea how far away from completion you are when the first prototype is up running – basically the whole game remains to be done at that point even if it resembles the end product a fair amount =)
My design goals were:
- relaxing and peaceful game
- simplistic game
- a game that can be completed in < 10 minutes
- offer the ability to beat your own personal best score
- provide some fun for all ages
- provide some exercise for your memory (it’s scary how easy you forget where the items are)
GamePlay Video:
Screenshots:
Making-of Timelaps Video:
…postmortem coming up.