Posted by (twitter: @roberto_roch)
August 29th, 2016 3:47 pm

After wasting way too much time on the landscape, I was left with a day an a half to finish the project, however, I spent most of that time trying to understand how to build a release version. Definately, learning Unreal Engine while doing Ludum Dare has not been a good idea.

The player was supposed to collect grain with stone tools, then grind it in a small stone mill, then mix the resulting flour with water and bake some bread. Alas, all that is there to actually do is walk. So, yeah, a walking simulator that fails to meet the jam’s theme.

Ended up submitting it anyway, so if anyone is curious about it you can find the link to the game’s page on itch in the entry page here:

Windows and Mac builds are not available yet, but I’ll add them tomorrow, barring any fatal problem while porting the project to my brother’s laptop.

Here’s some more pictures that I didn’t include in the entry page:
Captura de pantalla de 2016-08-29 20-53-49

Captura de pantalla de 2016-08-29 20-59-56

Captura de pantalla de 2016-08-29 21-01-18

6 Responses to “Failure”

  1. That’s how most of my Ludum Dares go, I learn a lot, make something that looks nice, but don’t really finish. :) But I wouldn’t call them failures.

  2. Strike says:

    I’m simply amazed by how great it looks O.O

  3. edve98 says:

    Damn, UE4 looks really pretty. Hows developing on Linux (I guess that you worked on Linux since that is th only release of the game available right now). Last time I tried it it was pain in the ass. Do you still have to compile it? I hope they will provide official binaries soon if they haven’t already.

    • rijnswand says:

      Yeah, not fun. Compiling is not much of a problem, but the editor has some weird glitches, and some cool stuff like the ocean project is windows only.
      I’ll try to get win and mac builds done as soon as possible! :)

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