Yeah, that was “…what can go wrong?”

Posted by
August 28th, 2016 9:38 pm

No, I haven’t failed in completing the game but rather in posting entry. It turned out that iFrame doesn’t allow keyboard interaction via event listeners. Yes, yes, Unity somehow deals with it (maybe with messages). Anyway, let me introduce DIO my entry

This was kinda slacky compo for me, but it was pretty smooth in development phase. I guess, I’ve grown enough for making game engine (or maybe my hate to Pixi is just too big). Oh, and I also pumped up my drawing skills and my art is not-so-eye-bleeding now. Yay.

So, yeah, that’s it. Gz everyone.


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