Progress Report (35 hours in)

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August 28th, 2016 12:49 pm

Loads of progress in the programming space. Improved AI, initial GUI, and, most importantly, ancient technology are all in. The gameplay will take a lot of tweaking to get right though. At the moment the difference between winning and losing comes mostly down to luck. That is not by design, believe me.

a GIF a Plenty

The graphics are still temp, partly due to our graphics artist running into dire technical difficulties (drawing tablet broke!). That issue should be resolved by tomorrow. We’ll see if there’s enough time to go by!

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