Now with boats and temples!

August 28th, 2016 10:31 am

So, we still don’t have a title…oops.  But that’s okay, as it’s coming along fine and dandy.  Our other programmer was out for part of yesterday, but he’s returned and I personally find it refreshing to have two people touching the code again.  Anyway, we added a mechanic where the enemy ships destroy temples (initially they were forts, but our artist realized that that didn’t fit the “Ancient Greece” theme we had going on and suggested we turn them into temples instead) and your job is to protect those templess with your beam cannon created from lenses and mirrors reflecting sunlight (or what we are assuming is sunlight being directed in from outside of the screen).  If the forts are destroyed, game over.

We’re still working on things, but it’s starting to shape into a game, which is always a nice feeling.



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