Terrain generation

Posted by (twitter: @LiamLimeGames)
August 27th, 2016 7:32 am

I’m doing random terrain generation as a part of this Ludum Dare. Here’s my generation process so far – as it was developed.

It all started with rivers on blank terrain, which 100% did not work:

Then I made rivers, which did work! Well – for the most part anyway. There were still gaps between river segments.

These gaps were however fixed!

Next came small areas of sand around the rivers:

After this, I turned my attention to forests. I made a simple recursive spreader thing, which generates blobs like this:

And after some tweaking of spread percentages, I made it look decent!

I then used the exact same algorithm to create lakes.

I’m quite happy with this so far. Next up: Structures.


One Response to “Terrain generation”

  1. MonsieurDuc says:

    really impressive job :)

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