Temple of the Sky People

Posted by
August 27th, 2016 9:14 pm

I’m making good progress on my game tentatively titled “Temple of the Sky People”.  I spent a bunch of time doing sprite work, working on Tiled map importing, and coding a bunch of stuff.  I’ve hit a problem where the map tiles are showing up wrong.  It is because when I pull in data from Tiled indexes each tileset sequentially so I’ve got to do some math before getting it into HaxeFlixel.  I’ve run into a solved this problem before so I’ve got to go back through some old code, but I’m putting that off and posting here.

caveman large

Thog hasn’t changed though

Here’s the temple tileset.  I’ve still got a bunch of little things to do, but the bones are there.

temple_preview

I went with the DB32 palette this time.  I’m working with it and I’m really enjoying it.

I’ve also started on some traps.

wallTrap

Ok, back to code review…


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]