Slow and steady builds the world.

Posted by
August 27th, 2016 10:29 am

I’m just chugging through the map at this point. Thinking of adding ‘lock and key’ puzzles to force exploration of the map and to allow me to fill space with dead ends.

By lock and key I’m not talking about literal lock and key, although I might do that.
I mean like, you need item “x” to be able to proceed past obstacle “y”.
“Bring me some cake and I’ll let you pass”, “I dropped my precious jewel down the well ;O;”, etc.

Otherwise it’ll be really tricky to string all the chunks together in sequence.

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