Halfway there?

Posted by
August 27th, 2016 7:18 pm

So, we’re halfway through the 48 hours, and this is going to come down to the wire.

Traversal and environmental effects are in, I still have to restrict movement so players can’t sequence break the puzzles, but that shouldn’t be too hard (but it will be jenky as hell)

What’s next on the docket is item pickups and the inventory screen. I might make a rudimentary puzzle just to see if flags will work. I still have to actually make the puzzles, so I don’t think I’m getting much sleep tonight.

Here’s a quick video of what I has so far-


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